Hey Guys.
So, after acquiring Portal late last year (like, August/September/October [I downloaded a bit of the file at a time]), and then spending the next few months deciding to play it only after semester had finished, I finally sat down and gave it a go.
It follows that this blog post should be dedicated to what I thought of the game.
I started playing yesterday arvo, when it was discovered that the darling rabbit had eaten through the video cable for the PS2. Essentially, you would have the same amount of fun with it as someone with no sight. The audio cables were still intact, but my temper was not. So, I sat down in protest and hijacked my sister's desk so I could play Portal, because it was on my computer and I was still keen for some gaming.
The handling experience was quite different to anything I have tried before. First-person is usually something reserved for shoot-em-up games, and since I don't play a lot of those, I frankly stink at them. The most experience I could speak for would be the couple of weeks I spent playing LAN Halo on computers at school. Even then, I had all the tactical ability of Michael J. Caboose.
Which is not much.
So, we've established that I am much more used to the handling of games such as Zelda, Kingdom Hearts and Final Fantasy. Which are all good games in their own right. Franchises. Whatever. I think better when I can see the back of the character's head.
But the puzzles, and the physics! I've never seen something so wondrous! And Valve is paying me nothing. But the teleport/portal setup kept the physics and gravity intact. Flinging was a lot of fun, once you got the hang of it. Oh. Flinging?
Set up a portal on the wall. Set up a portal on the ground. Jump into the one on the ground and you fall out of the one on the wall at the same speed as you were falling. Fall faster or further, and you fling further.
<speedy thing goes in, speedy thing comes out>
according to GLaDOS. The passive-agressive evil robot.
But purely concerning the puzzles? It forced me to think. Not just grind through levels like every other game I try. Sure, there are moments when you're stuck, but the Block Puzzles I've done in Zelda and Golden Sun games are probably the closest 'large challenge'. Some of the stages were a matter of trying the same thing over and over again, because all you needed was some more momentum. Or you had to fire a portal in midair and for someone who can't drive first person video games, that is very hard. So, I get cranky. I yell at the screen, at GLaDOS, at the portal placement; anything. Talking to myself is my second-worst habit. (The worst is mumbling.) So, when my sister decided to talk to one of her mates last night, he also got to participate in my vented frustration at being unable to escape before getting incinerated. Or falling in the water. Portal device doesn't like the water. Just something you should note.
But, offsetting the cranky is the sheer exhilaration when finally, you manage to throw yourself in the right direction and land where you need to. Or you figure out where to stick the next portal. Or figure out how to use a gun when all you've got is an enemy missile launcher that only shoots at you and is five rooms away.
That is all okay. The sense of being rewarded at the end was greater than any lie-based cake that someone could cook up for me. I am Chell. And we are assuming the Party Escort Submission Position and going to that party.
(I realise how unstructured this post is. I also realise how weird 'party escort submission position' sounds to someone not familiar with Portal. it is lying down on the ground with your hands behind your head so the party escort robot can drag you away back into that incinerator I mentioned earlier.)
Told you GLaDOS was evil.
But not the cackling type of evil. It's like, passive aggressive to the max. And it's a lot of fun to imitate from time to time.
Once again, to someone unfamiliar with the series, this is bound to cause confusion.
I often find myself singing the lyrics to 'Want You Gone', which is from the Portal 2 soundtrack. It is the credits from the game. And, like the first, it is written from and sung by GLaDOS. So, passive agressive and mildly humorous. Prue tells me off for it though; citing that it is about 'someone hating someone else'.
But Prue, GLaDOS doesn't hate Chell. She only wants her gone.
See? This is what happens when you eat too much chocolate and spend your whole day being a taxi service and babysitter for your sisters. You write poorly-structured blog posts and spend the rest of the evening shooting nerf darts at the ceiling.
Well. It sounds good to me.
In short? Portal is spoon-bendingly awesome. It challenges the way you think in a game, and makes you use more than just the physical infrastructure of the platform. It has a good storyline which is enjoyable to some back to, which you will, because it's only a short game.
Also, I apologise to my other readers who may feel slightly alienated by the rambling and the specific nature of the blog post subject. Consider it a rant, and do with it what you want.
If you really want, you should give Portal a go. My laptop (herafter known as Shirosaki) handles it okay, so most other computers should be fine.
Hi. I'm Brooke. I make costumes, listen to music, draw things, write about stuff and I love Jesus. Welcome to my blog.
Showing posts with label kingdom hearts. Show all posts
Showing posts with label kingdom hearts. Show all posts
Monday, January 23, 2012
Post-Portal rant
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Sunday, March 27, 2011
Animania.
A phrase like 'anime convention' is one usually met with head-shaking and the immediate writing-off of the individual as a sad nerd. I know this. I have been there. But an anime convention is also cool. All it takes is for the rest of the world to get over the idea of it being nerdy or stupid.
An anime convention is a riot of colour and characters. This convention celebrates many different aspects of the phenomena; gaming and drawing competitions are held, there are stalls selling merchandise ranging from licensed prints to figurines from the series that constitute the gathering of the masses. Hold still for long enough and you will hear the warbling of a slightly sharp or flat voice hollering along in Japanese to the kareoke setup. To be short, Animania comprises and celebrates many Japanese mediums - printed art/comics (manga), the animated from of said comics (anime), video games - all of these inevitably lead to one particular thing:
Following this spectacle, we exited the auditorium. It was time for me to try something entirely alien and intimidating and walk on that stage.
Prior to the event, I had entered a cosplay designed the year before. It was Kairi from Kingdom Hearts II and as with any project, I experienced joy and frustration and tears in constructing it. I had made a costume for Sora as well, and (actually....I still have to fix it. If Josh still has it.)
The day before I left for London, Josh (then-Boyfriend) and I had dressed as Kairi and Sora and gone down to the beach with my sister Prue taking photos. There was water, sand, stone-skipping and a masking-tape paopu. Oh the memories.
Anyhow. I entered the costume in the hopes of maybe getting somewhere with it. Part of what followed was the Cosplay Catwalk, where the people entering walk onto the giant stage and try not to fall over. Well, that is what I did. There was wandering, and the kind of in-character acting that can only occur when you are so terrified of everything else that you keep going to avoid the deer-in-the-headlights-pose.
The lights were so bright; they almost completely blotted out the faces of all in the audience. I was dimly aware of the theme music from the game playing in the background and I meandered the stage in character, the animalistic-terror in my mind wondering faintly when the MC would walk over and talk to me.
Seconds stretch into hours on that stage, and after about a week, I exited, stage left.
The anticipation had been horrid, but I had seen so many of the greater costumes in finer detail. It was worth it.
One of the reasons why this kind of event is good as both an event and an exhibition is that you interact with what is going on. It is optional to stand with your oversized weapon and allow people to take photos of your handicraft. It is recommended to at least try the wizard-sized Cosplay chess and/or Twister.
But you talk to the fellow cosplayers; learn how they made whatever instrument they wield or simply listen to how they interact with others. It's one of the best questions to ask because it's not necessarily about the 'what' (is that?) or 'who' (are you?)
It's about the 'how'.
How did you make that two-metre long sniper rifle?
How did you detail those dupion?
How did you organise thirteen people to wear similar costumes?
And so on. Occasionally you have the opportunity to assist in your own ways - I personally couldn't believe it when the Ichigo I met told me he's been using ribbed elastic to apply a 'bandage' affect. It becomes a two-way exchange of data and information as you assist in costume design simultaneously with learning how to apply a zipper or particular type of finish that in the end, will create something funky and radical and definitely worthy of an exhibition.
As awesome as fine detail is, though, there are some things that just need the right form of portrayal. These guys, for example.
They were a couple of young men dressed as creepers from the game Minecraft. I have not played minecraft, but I understand that these things hiss and explode when they get close to you.
It was one of the best costumes I had seen all day.
Of course, there is the level of interaction that you experience with complete stangers in this environment. You have suddenly donned the face of another person; another identity. This means that even though you don't know somebody from a bar of soap, you instantly have some common denominator or unifying...thing.
It would be like walking into a large room of people you didn't know and exclaiming something about the game. You know none of those people. But all of a sudden you have something in common with at least one of them. Most of the time.
So riddle me this:
When you round a corner to enter the venue and have someone sight your costume and scream the character's name, what do you do? This guy was running in slow motion with outstretched arms.
I ran too.
Oh, BTW, I picked these images up from The Cosplay Society, Pinin Photography and Muki Dorifuto. And off of Facebook from the magnificient people I met from attending the day. It was grand guys, and I hope you appreciate my plug for you all. And Aurora Entertainment too.
</disclaimer>
An anime convention is a riot of colour and characters. This convention celebrates many different aspects of the phenomena; gaming and drawing competitions are held, there are stalls selling merchandise ranging from licensed prints to figurines from the series that constitute the gathering of the masses. Hold still for long enough and you will hear the warbling of a slightly sharp or flat voice hollering along in Japanese to the kareoke setup. To be short, Animania comprises and celebrates many Japanese mediums - printed art/comics (manga), the animated from of said comics (anime), video games - all of these inevitably lead to one particular thing:
How does one describe cosplay? It is a blending of the words 'costume play'. They are living, moving works of art; people who for this short period of time take on the persona, clothing and characteristics of any given character from one of the above media sources.
What makes these costumed people so amazing is that the frequently construct these costumes themselves, using a couple of modified clothing patterns and images from the media source to deliver the finished product.
These costumes are often complicated, involving armour, heavily detailed weapons or pieces that have to be commissioned specifically for the costume - created from cardboard, PVC - sometimes even fibreglass.
Some of these costumes are full-bodied, and the cosplayer themselves may have spent countless hours constructing it
An anime festival can also incorporate role-playing skits, where the costumed people proceed to act according to the character the masquerade as - in front of a massive audience - producing humour or drama often as the media form dictates.
By far the best large-participant skit I witnessed was of five young men, all dressed in different costumes belonging to the same character. They, without words, proceeded to perform a medley of short dances, culminating when four of them summoned the fifth to the stage, 'Captain Planet'-style, and then proceeded to dance to Michael Jackson's 'Thriller'.
The cosplay continues on such as this; with the skits escalating to auditions for the 'World Cosplay Summit' - A worldwide cosplay competition entailing role-playing dramas, fine details and many, many amazing costumes. These were a level up from the dancing Sorii - there was a giant cannon, a Vespa thrown across the stage, a coffin and fake blood splashing down a white satin dress synchronised to the sound of a gunshot.
The cosplay continues on such as this; with the skits escalating to auditions for the 'World Cosplay Summit' - A worldwide cosplay competition entailing role-playing dramas, fine details and many, many amazing costumes. These were a level up from the dancing Sorii - there was a giant cannon, a Vespa thrown across the stage, a coffin and fake blood splashing down a white satin dress synchronised to the sound of a gunshot.
Following this spectacle, we exited the auditorium. It was time for me to try something entirely alien and intimidating and walk on that stage.
Prior to the event, I had entered a cosplay designed the year before. It was Kairi from Kingdom Hearts II and as with any project, I experienced joy and frustration and tears in constructing it. I had made a costume for Sora as well, and (actually....I still have to fix it. If Josh still has it.)
The day before I left for London, Josh (then-Boyfriend) and I had dressed as Kairi and Sora and gone down to the beach with my sister Prue taking photos. There was water, sand, stone-skipping and a masking-tape paopu. Oh the memories.
Anyhow. I entered the costume in the hopes of maybe getting somewhere with it. Part of what followed was the Cosplay Catwalk, where the people entering walk onto the giant stage and try not to fall over. Well, that is what I did. There was wandering, and the kind of in-character acting that can only occur when you are so terrified of everything else that you keep going to avoid the deer-in-the-headlights-pose.
The lights were so bright; they almost completely blotted out the faces of all in the audience. I was dimly aware of the theme music from the game playing in the background and I meandered the stage in character, the animalistic-terror in my mind wondering faintly when the MC would walk over and talk to me.
Seconds stretch into hours on that stage, and after about a week, I exited, stage left.
The anticipation had been horrid, but I had seen so many of the greater costumes in finer detail. It was worth it.
One of the reasons why this kind of event is good as both an event and an exhibition is that you interact with what is going on. It is optional to stand with your oversized weapon and allow people to take photos of your handicraft. It is recommended to at least try the wizard-sized Cosplay chess and/or Twister.
But you talk to the fellow cosplayers; learn how they made whatever instrument they wield or simply listen to how they interact with others. It's one of the best questions to ask because it's not necessarily about the 'what' (is that?) or 'who' (are you?)
It's about the 'how'.
How did you make that two-metre long sniper rifle?
How did you detail those dupion?
How did you organise thirteen people to wear similar costumes?
And so on. Occasionally you have the opportunity to assist in your own ways - I personally couldn't believe it when the Ichigo I met told me he's been using ribbed elastic to apply a 'bandage' affect. It becomes a two-way exchange of data and information as you assist in costume design simultaneously with learning how to apply a zipper or particular type of finish that in the end, will create something funky and radical and definitely worthy of an exhibition.
As awesome as fine detail is, though, there are some things that just need the right form of portrayal. These guys, for example.
They were a couple of young men dressed as creepers from the game Minecraft. I have not played minecraft, but I understand that these things hiss and explode when they get close to you.
It was one of the best costumes I had seen all day.
Of course, there is the level of interaction that you experience with complete stangers in this environment. You have suddenly donned the face of another person; another identity. This means that even though you don't know somebody from a bar of soap, you instantly have some common denominator or unifying...thing.
It would be like walking into a large room of people you didn't know and exclaiming something about the game. You know none of those people. But all of a sudden you have something in common with at least one of them. Most of the time.
So riddle me this:
When you round a corner to enter the venue and have someone sight your costume and scream the character's name, what do you do? This guy was running in slow motion with outstretched arms.
I ran too.
Oh, BTW, I picked these images up from The Cosplay Society, Pinin Photography and Muki Dorifuto. And off of Facebook from the magnificient people I met from attending the day. It was grand guys, and I hope you appreciate my plug for you all. And Aurora Entertainment too.
</disclaimer>
Thursday, February 3, 2011
The Eye.
If you had asked me when I first discovered that I was going to London what I wanted to see, it probably would have been 'The London Eye'. Admittedly, it did number at 3 on my bucket list (after Tower Bridge and Big Ben) but it was definately in the forefront of my mind in the planning stages.
For some reason I left it to my second-last week, but that's cool because I could see most of the landmarks and go 'I've been there and there and...' well, you get the idea.
Decided to go on the 'flight' in the later part of the afternoon, so we'd get to see lights on the skyline as well. Moot and I arrived when the sun was still doing the 'eye-burning' thing, so I went looking for the fourth thing on the bucket list -
4. Cafe Manga (behind the London Eye)
So, I got a coffee and wrote a musing in the Travel Journal:
"Manga Coffee.
So, let's hear it for more incongruities with Frommers! (The travel guide I got for this adventure)
I was so keen for Cafe Manga that it hadn't crossed my mind that since the book was printed in 2009, that some things might have changed...
...evidently. Either that, or I was expecting a themed-cafe. That is what the blurb said, after all.
So now I'm in County Hall, and there is no Cafe Manga. There is a Chopstix with anime painted on the walls. It's an all-you-can-eat though, and I don't feel like spending £8 when I'm not really that hungry.
So 'Zen Cafe' it is. They have a 'manga coffee' which I am dissecting flavours on now. It is really odd.
There was half a mountain of whipped cream on top and since I stirred about half of that in, it is sweet and bitter at the same time.
It tastes like they've mixed chocolate in with the coffee, which might-or-might-not-be-flavoured. It has a slightly burnt flavour. The taste was smooth, but the smell is not. I suspect it's hazelnut.
The barrista is probably trying to figure out what I'm doing.
*UPDATE* I asked the guy. It was a coffee with chocolate poweder and hazelnut shot."
So, post the pulp-fiction coffee I went and watched the red pod on the giant ferris wheel make about three-quarters of a turn and suddenly noticed the expansive cloud cover ruining the clear day that was predestined for sky-soaring. The blue owl and I made it past the metal-detector and boarded the great hunk of steel.
The pod was constructed from a steel skeleton and double-glazed glass windows, and the skeleton stuck far in enough that Moot was able to sit on one spot and enjoy the whole ride. It got more exciting as we went further up. As we rose above the skyline, more and more of the buildings melted into the cityscape below us, until finally we sat on top of London.
At this point, I was moving from vantage point to vantage point, taking photos like a busload of Japanese tourists would when accosted by a Koala.
It. Was. Captain. Awesome.
I really enjoyed it and got to wanting to go for another circuit. As we descended I took more photos of the vista to the south of the Eye. I think that Moot really enjoyed the experience, whether he was animate or not.
It. Was. Captain. Awesome.
I really enjoyed it and got to wanting to go for another circuit. As we descended I took more photos of the vista to the south of the Eye. I think that Moot really enjoyed the experience, whether he was animate or not.
If it is not yet clear, Big Ben is south of the Eye. And the clockface had lit up.
I seem to have developed some sort of stigma with the iconic clock. It's like, a first impressions sort of thing. Well, maybe not entirely first impressions, but definately...ah.
See, every time I see this I half-expect to also suddenly see Sora and co. fly around from the back, sweeping wide circles and firing fireballs at some giant wraith. I am also certain that the save point is located on the other side of the tower. I've seen it from three sides and still expect the glowing green thingie to be on the other side.
Nerd tendancies aside, I finished the ride on a high and impulse-bought the picture that they took. After all, I don't actually have many images of me doing things here. One of the many reasons one needs a bro' when travelling. Moot is in the photo also - my family has a tradition of anticipating ride photos and doing interesting things in them.
I don't know who the other guy is.
Here's to taking a photo of a photo of me acting like an idiot.
Cheers.
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