Showing posts with label Cosplay. Show all posts
Showing posts with label Cosplay. Show all posts

Wednesday, August 7, 2013

Updates: Final Semester, Glutton for Punishment, Future Cosplays and Life Lessons

So.

Somehow it's now the last day of July. And I've had my first day off for this week.

Uni started back on Monday, and with it came the challenge of waking up on time, and remembering to do things in the correct order to maintain sanity and other general things.

I've started my last semester - I finish studies in November, and hopefully the University will give me the funny hat early next year. With this then, is a slight bittersweet feeling. I mean, I've really loved uni, but at the same time, there's a bunch of things that I'll be glad to have done and dusted when I leave the realms of tertiary education.

And hopefully, I'll be able to get a job at the end of it. And move into a house that's a little warmer in the winter.

I've got a couple of blog posts in the works; these are kind of things that I've been mulling over the last month or so. There's two that are about my first car, and one that's about communication. I'm still trying to figure out how to say everything that I want to say in those, which is why they're not up yet.

Also, NaNo is coming up again in November. Which is still a little bit away, but I'm beginning to plan story stuff now, because then you can just write during the allocated time. I'm ML-ing for Newcastle along with another mate again this year, so it should be fun. If I can figure out how to navigate time properly, I'll also try and finish last year's novel before we get to November. I got to fifty thousand on it, but it's probably closer to an eighty or hundred-thousand word novel. I haven't even written the scene with the granting of the superpowers yet.

*sigh*

Anyway, most of the plot of this year's novel is already planned. The characters don't have names yet. The story is about apathy, I guess. The main character is really apathetic because -*statement redacted*

More on it soon. The story doesn't have a name yet. But it's about fate and apathy and the future and a bunch of other things. Redemption?

And a gypsy curse, unless I can think of a better way to phrase that bit. Carnies with superpowers or something.

So, what else is going down?

Today, I woke up late, courtesy of playing Princess Uno with friends last night until I'd punched into the 'confused zombie' phase of overtired.

Yesterday, I started on my sister's 18th birthday present. It's her birthday tomorrow. Not sure if it'll be done in time. :/

I also attended my first Alchemy class for the semester, and made a big piece of chalk art at the church hub/office.



Yeah, that's right. Alchemy.

It's funny, because when Bec the Housemate and I were looking at the Fine Art Program Handbook back in first year, we both saw Alchemy listed and laughed our heads off because 'what? Like the lead-into-gold business? I knew Fine Arts was going to be a bit out there, but they seriously teach Alchemy?'

Yeah, they do. Sorry to ruin it, but it's a photography subject. You learn to print photographs with technology that was used back in the 1840's. One of the first exercises that we're going to do is make a pseudo-daguerreotype. I'm going to henceforth refer to that word as 'D-type' because I can't spell it without aid of a spell-checker. D-type photographs were the first type of photograph made, and the process happened when you coated a silver plate with a bunch of chemicals, exposed it to light, and then exposed it to a bunch more chemicals. Including mercury gases. I think we might be skipping the mercury bit of the process.

First.

But D-types were insanely cool on a number of different levels. Firstly, they produced only a single positive from the process - unlike film photography, which creates a negative that can be printed from - so the end product was a complete one-off. Second, these photos were incredibly detailed, due to the nature of the light-sensitised metal; the surface was slow-reacting to the light, and could be compared with modern tech as having an ISO of less than ten.

(For my friends who aren't waist-deep in photography madness, ISO is light sensitivity. The higher the number, the more light sensitive. The trade off with having high ISO images is the grainy effect you usually see on cheap cameras)

So yeah. Alchemy looks like it'll be fun.

And I've got a substitute for Fibres this semester, but I've had her teach me before, and I actually get along with her better than my standard tutor, so this semester I'll actually want to do really well with Fibres. Which is good.

My theory course looks like a mix of philosophy and art, which should be interesting.

And I've got another photography elective on Friday.

So that's uni so far. I'm planning to make lace at some stage this semester, and I don't even know what else.

Wait.

Let me tell you about today's finding.

Animania is one of the conventions that I frequent. Case in point.
The big one is coming up in September, and I was of two minds about going, until I got an update about the event this morning.

The special guest is the Japanese voice actress for Kuchiki Rukia, of Bleach.

And you're all like 'blimey, not Bleach again'

At that point, something in me sighed, and something in me went nuts. Because I then should totally go, and get a signature or something, and dress as Rukia, but not her standard attire, because that's too simple and there'll be fifty million of them at the convention.

Truth be told, I already had a Rukia cosplay planned for some time in the future. I was actually planning to do it at a point in time where I wouldn't have long hair though, because wigs are getting more and more difficult for me. Something about having hair down to my butt.

Anyway. We'll work that out when we get there.

A week later...

Crap.

Okay, that's it. I've got gallery duty and I'm going to be here for the next five hours; posting will be done.

Also, I realised that all that post got incredibly detailed in a short amount of time. I apologise. If not careful, it's pretty easy to get stuck on the small details. A flaw of mine.

What was this week then?

I got very sick on Monday night. No idea why. Guts just decided to hit the 'purge' button and things got less and less fun after that. It's only today that my appetite has actually returned somewhat. Isotonic drinks in the meantime are the best.

I've also started patternmaking the outfit for Animania; I was supposed to get the fabric today, but for my amazing organisational skills. (Woo!)
Tomorrow.

I think there's a couple things I'm on edge about with the cosplay, and a couple of things I'm really, really happy about.

I dunno if I ever blogged about it before, but battle damaged characters are boss to cosplay.

I probably said something a while back about this too.


Why?

No hems. You can have something that's flowing and majestic and tattered as buckleys, and you don't have to sew hems on it. In fact, it actually looks better if you irregularly hack into the fabric with a pair of scissors. Authentic battle damage; stuff like that. Hems on giant flowing things are pretty nasty, so no hems make life better.

The outfit also looks really simple. I finished patternmaking it last night; the seams and stuff are all nice and neat.

Except for the collar.



Look at that thing.



LOOK AT IT.

It's like whoever designed this thing didn't even understand how clothes work. It was just 'oh, hey. This would look cool. Let's chuck this on here, and that on there, and whatever.'

*Throws chair*

It'll be done. Fortunately, Dark Rukia has been cosplayed before; so I can look at what other people have done in the past and figure out what I'm working on from there, but in the meantime it's a bit tricky.

Now, to away from this clunky update, and try and write something a little more coherent. I've got five hours left at the gallery. Plenty of time.

Monday, July 8, 2013

Supanova and the return of Texas

So. Let's see how I go typing up a blog post with a bruised hand. Reverse snap is never kind to play, and more so if you happen to be a fine artist and you're playing aggressively against eight other people.



First, I want to apologise to everyone who's been regularly tuning in. I should have gotten this done earlier. The middle two weeks of June were the definition of madness for me, and I needed some time off to recover and rest. I may talk about a couple of those things later on, but that's really a blog post for another time.

Also, I tried typing up a post for Nova earlier, and it quickly turned into a play-by-play. Which is not incredibly interesting for everyone. I'll try my best not to dilly-dally.

OKAY. SUPANOVA EVERYONE.

I'd never been to a Supanova before. I'd done Main Animania twice before though, and basically assumed it would be the same, but a bit bigger and encapsulate a wider range of fandoms.

Now, let me tell you about what was right in that statement and what was insanely underestimated about that statement.

Have you been to Paddy's Markets before?

If you have, imagine what it would look like if you went to Paddy's and gave every fourth person a costume, and every second person a camera.

If you haven't been to Paddy's before, a music festival or any kind of crowd that after half an hour you feel over will suffice in the above situation.

Supanova had many many people. Too many people.

I guess that that part of my thinking considering that the first day I was at Nova, I was in the armour and therefore took up more physical space that a lot of other people didn't seem to think existed. Wait. That's a little confusing...

Brooke, how did the armour go in the long-awaited competition? Did you win?

Well.

The short answer is 'no'. The long answer goes something along the lines of 'I slept in and arrived after the prejudging check-in time closed'. Which goes to show that you should not try functioning on three hours of sleep and then expect that the next night you can get away with anything less than twelve hours sleep.

This was a little disappointing. I had planned everything for Supanova with the intent of entering Tex in the competition, and arrived late, dripping black ink everywhere and with my shoes already leaking.

That's something I didn't mention earlier. It rained pretty much all weekend at 'Nova, and I had to walk a kilometre from the place I was staying to the train station in the rain both ways.

And the ink I used to paint the armour, which I believe had 'waterproof' printed on the bottle, was not waterproof by any stretch of the imagination. I left little black puddles wherever I stopped on my way there and back.

But there were photos asked for. The first two were on the train, and those kind of mean a little more than photos taken at the convention. I mean, there's a much larger amount of people that go to conventions with their cameras, but the people on the train or wherever have no idea as per the occasion. They're just minding their own business, and you've popped into their world, oddly dressed and acting normal. They might not understand what you're doing, but they get to appreciate it nevertheless.

And let's not forget the rat-tailed 10-year-olds who waved to me and called me 'Master Chief' on the train. I waved back, because that's what you do when kids who understand at least part of what you're trying to be talk to you. I didn't have my helmet on, so there was no need to do the character business.

And thusly we arrived, soggy and putting black ink on everything, with one of my shoes already broken, at supanova. Don't assemble shoes with hot glue - you need stuff that bends.

The costume was well-received by everyone else, and I had a lot of people ask for photos. About 80% of those people kept calling me 'Master Chief' though. There was a great level of temptation to at one stage do the "My name is TEXAS" yell (Think that line from The Matrix) but, you know, my voice was kind of muffled by the helm, so there wouldn't have been much of a point. Would have fogged up the visor, and that would have been about it.

It was kind of cool that I had to actually tell people that I'd made the armour. There was black ink rubbing off here and there, so you could start to see green foam showing, but it was still rather cool that it was of high-enough workmanship to be mistaken at times for a store-bought Spartan.

There was a store-bought spartan there though - I saw a woman dressed in mjiolnir armour complete with battle damage and the correct shade of green. It was interesting seeing it up close, as I got to have a gander at the look and the feel of the licensed product. I didn't encounter her on the Saturday though, so we didn't get photos together.

Oh yeah, the photo business...

Let's go out on a limb here and I'll tell you what it means when you have a complete stranger ask you for your photo.

It means that your outfit impacted them enough to break the social convention of talking to a stranger, enough to ask to take a photographic record of your effort, alongside themselves, or taking a pose.

It is often a confirmation of the 'breaking down the fourth wall' business that I spent the last semester yabbering about, more so if they interact with you in a manner appropriate for your character.

I was only asked for one photo of me 'killing' someone else though. I put the lad in a headlock and then all was well again. But yeah. I got asked for a lot of photos. I'd be in the middle of having a conversation with someone, and someone else would tentatively approach me for a photo. I'd chuck on the helmet, pose, and get hit by five other requests. And then get about ten minutes to take the helm off for fresh air before the next photo.

So this was part of my Saturday. Something else that does happen with the photos is that social media lets a bunch of strangers put up photos that they've taken in a place where everyone else can see said photos too. So if your outfit's good enough, you might not need a camera for a convention - you just trawl facebook for the week after the convention and the photos that everyone else took of you show up.

I've done this before and been met with limited success. Considering that 1) I didn't have any pockets and 2) my point and shoot camera has vanished off the face of the planet, I was kind of relying on con photos for documentation of the suit and general reception.

Let me now post up the entirity of the photos I've found of Tex that were taken by other people.







Yep. That's all of them.

Oh, wait. I saved the best feedback for last.

Remember how I said 80% of people thought I was Master Chief?

This was kind of the highlight in terms of feedback I got from other people on Tex.



This tweet was sent by one of the guys manning the stall at 'Nova that sold Roosterteeth merch. Keep in mind that it's RT that created the Red vs Blue series. The guy at the stall recognised the character, and tweeted the photo he took to Kathleen Zuelch, the woman who voices Tex.

And the image was re-tweeted by the lady who voices Tex.

While there wasn't verbal feedback, getting a shout out from the voice actor of the character is about the coolest kind of feedback you can get.

The guy couldn't remember my Twitter handle, but it wasn't hard to find later on.

The rest of my day was spent taping the bits of armour back on, and being incredibly thankful for the hydration pack that I'd been able to borrow before heading out. I don't know how immediately obvious it is to the average joe, but a wetsuit gets pretty hot pretty quickly. Hydrate or get real dizzy real quickly. And yes, that happened.

What else would be worth mentioning about the day? There were many people, and many people I was trying to find that I now know because of conventions. I didn't find all of them, but also got pretty peopled out pretty quickly.

Oh. I bought a grifball!



It's a plushie tank mine.

The costumes were pretty incredible at Supanova, but I also think it was to a degree a wider range of the spectrum that I see at every other convention - there are always brilliant ones, and midrange ones, and ones that will get better in time. There were like fifty million Eleventh Doctors though.

Lots of TARDIS dresses, lots of Doctors. I get it, it's a cool outfit, and it's okay for you to love the series. But the only outfit I saw more than Matt Smith's Tweed-and-Fez was the Pikachu Onesie.

So many Pikachu onesies.

There should not be that many at a convention. My goodness gracious.

*shakes head, tries to not bump bruised finger*
I really hope this isn't broken. Silly paranoia.

OKAY, WHAT ELSE?

I stayed for the cosplay comp on Saturday, to see what the competition would have looked like.

It was pretty varied. Some were absolutely incredible. I would have been hard-pressed to match the best stuff, but not by much.
Next year, I guess. Animania is for anime; I can't enter Tex in the prejudging. Next year, with a gun and armour that doesn't fall apart or have ink pouring off it because of the ruddy weather. Or I'll just take the next planned thing.

It's probably my biggest problem with cosplay in general. I have this neverending list of things that I should be making at any given point in time. And the point in time when this list gets longer is usually when I'm in the middle to end stages of another costume.

So next year's big costume is probably going to have a shotgun that folds out into a scythe/sniper rifle combo.

Glutton for punishment.

Back to nova:
Sunday was a little more laid back. I took some edo-period clothing in and got to browse the stalls a little better. And remembered an umbrella. They make a big difference when you've got to walk a kilometre in the kind of rain that says 'I am not letting up, no matter how much you wish it'.

There was a stall for Weta workshop, which is better explained as the SFX group that made the costumes and paraphernalia for the Lord of the Rings movies, the Narnia movies, the Hobbit trilogy, King Kong, Avatar, District 9, and half a bajillion other things.

And when it was noticed that they had a panel that you could attend to see what they did and what they  were up to, I was like 'yes.'

And then I was like 'what does it take to get a job as a costume designer with Weta?'

And the guy at the stall was like 'send us a portfolio'

I think it would be equal parts exciting and freaky to get to work with Weta. On the one hand, it's a dream job for someone like me. On the other hand, they're based in NZ and I still get homesick if I don't go home at least once a term at the moment.

Mad industries that I want to work with, why you all outside of Australia?

Keep going, keep looking. Keep making.

So I guess that with looking at Supanova as a whole, I was a bit underwhelmed. Although I can kind of put those down to several factors:
The company I kept had me on edge the entire time
I'd not been ready for the kind of crowd
I took a huge cosplay while not being ready for the kind of crowd
Said cosplay had some major failures and I wasn't able to enter it in a competition I'd been winding up for the entire month prior
My shoes leaked on the Saturday and Sunday
I was overtired from finishing uni

Not sure if I'll go next year. I mean, I'm not ruling it out. I just wasn't prepared for what was going to be there.

Never underestimate how miserable wet feet can make you.

I guess these kind of feel like a little bit of a downer. There were some positives I guess. The tweet from Kathleen was one of those. Seeing an incredible amount of costumes was another. Weta was a third.

I had a lot of people ask about the armour, which was great. And I got to tell a few people about the blog too. Next time I should try for contact cards or something.

So yeah.

Next thing?

The Return of Texas




As mentioned earlier, the ink ran on the armour in the rain, which was a bit disappointing.
I also had some structural failures occur as well, some of which can be fixed, others of which I will just Improve so they don't break in the same way again.

Yesterday I took the armour out on the front lawn of my parents place and hosed as much of the ink that would come off as I could. And then wiped the helm down with a chux instead because it has batteries and lights inside it.

The idea at the moment with fixing the armour is to repair the foam that failed structurally, repaint the armour so it's uniform and won't get black everywhere when it gets wet, sew the velcro onto the wetsuit properly and fix up the vent holes and pretty much redo the entire shoe, because those suckers fell apart disappointingly fast.

And a gun. I want a gun. Although that is probably something I'll work on when I get back to Newie, since all said foam is in Newcastle and I'm not buying more unless I absolutely have to. There's three and a half full sheets in Newie. Enough to make half of the armour over again. At the moment I'm tossing up between building the assault rifle or the sniper rifle.

I think there's more things I can write on, but at the moment my decrease in typing speed is sufficiently getting to me. I'll leave you with the link for Weta's project list so you can see how cool they are,

a picture of Nathan Fillion holding a sniper rifle for no explainable reason



and the first trailer of the RWBY series, because it has my next planned big cosplayable character in it. It's a bit violent though, so do consider yourself warned.


Sunday, June 16, 2013

Retrospective: Breaking Down The Fourth Wall

Did I use that word correctly?
*googles*
...Okay. Yes. Good.

Now, with Mumford and Sons in my ears, and the rap from The Fresh Prince of Belair stuck in my head, lemme tell you about how my world got flipped, turned upside down...

Gah. Get a life, Will Smith.

This is kind of the wrap-up post for Directed Studies. It's due tomorrow, so there's that. There's probably going to be a post-script for the unit next week, because this weekend is Supanova and I think I should review how that goes for various reasons.

Okay.

At the beginning of semsester, when I kind of started wrapping my head around what Directed Studies was going to look like, I basically went "I would like to make costumes"

Subsequently, I planned out this sweeping grandeur of outfits, and had in my head that I was going to get four high-caliber costume out, in spite of the fact that on average I only have enough time and sanity and money to create on average one per year. And I was going to do all of this in a semester, plus some work experience.

Never let it be said that I don't have ambition at the start of a project.

Now, the thing that I didn't check or understand fully at the start of the project was the concept of time. See, I finished the first costume in good time, and then I had some delays getting the pattern sorted for the Halo armour. And the website that I was consulting about all of this had mentioned that it would take me about 300 hours to complete, but that didn't register in my head as a comprehensible amount of time when I first read it. I kind of just looked at it, and broke 300 hours down as 'two and a half weeks, working every day for eight hours'

You can't understand what kind of time that takes until you are in the middle of it. To my folly. The armour took so much longer than initially expected, that it effectively swallowed up my other two projects, and about fifty percent of the time I would have spent on another course. Probably more.

But. It's finished, and at least ready for marking tomorrow. I finished it yesterday morning, and immediately went out and got photos. Props to Micah for that. They look Spectacular.






I feel a little odd about it, because...well, because every time I go to make a cosplay, I hop on DeviantArt and check out what other people have done. They end up posting these absolutely radical, professional looking things, and when the photos were done, I was looking at something which had a caliber equal to those outfits. I was a little weirded out and chuffed at the same time.

So there's that.

Now you know what I planned to do, and what I actually did. Now lemme tell you about what I want to do next.

Supanova is this weekend. I'm planning to, after Tuesday, make a rifle for the outfit so I have somewhere to store my things while I'm walking around (No pockets for Tex. I'll just make the stock and cartridge hollow in the rifle and put my things in there). I also entered into the cosplay competition at Nova, because it's kind of worth seeing how my thing stacks up against everything else. I mean, I'm still expecting the mad freakout because everyone else in the advanced category will have radical stuff too. And I can't enter the novice category because I've been making costumes a while. I've just got to step up my game.

Also, I can't enter Tex in any Animania competition for cosplay, because she's not from an anime, manga or video game. Which is a pity but hey.

But there wasn't such stipulations for Nova. So I may as well see what I can do.

Now. Future stuff.

I'm still keen for an internship bout in the film industry. I just ran out of time for it in Directed Studies. I'm currently looking at options for taking some next semester. And by that I mean 'incredibly flat out, will start looking as soon as I can start working at normal times again'

Can I talk about that for a moment? Since Semester classes ended, I've pretty much been working until 2 or 3 in the morning, and then packing up and sleeping in. It's a weird method, but it works. Until your dad needs you to go and get an ignition coil from somewhere in Newie, and you've gotta get there at 8. Or you have an assessment date to meet on Monday at 10am. And you find it difficult waking up before 10.
Then you're in trouble.

*sighs*

I still want to get to make costumes for (probably) film. If I had the choice, I'd probably stick with the idea that The Beta Experiment was kind of looking at: That essentially, all of my projects are prototypes and they don't usually get past the Beta phase because I only make one-offs. I can think of next or exciting ways to make the things easier next time (So, I now have patterns for the armour if I ever want to make them again, and if I could, I would probably make them in fibreglass. Which would be easier to mass-produce, because I could just make one mould and cast from that.)
I love creating things, and I love designing things, and I can do either of those, but I have stacks of fun when I get to do both. So designing and prototyping my stuff is probably the best outlet at this point in time. I guess in a way I tend more towards the manufacture side of things though, because the cosplays are already determined in their aesthetic appearance. I just have to figure out how to make the ruddy things work. It's brilliant.

If I was better at maths, and had enough time to keep studying, I'd go do engineering or something.

*laughs manically*

So, how do I feel at the end of this shebangabang?

I think, in spite of the time-consuming-ness of the armour, I'm happy with it. I'm satisfied with everything that went in to the project, and I'm satisfied with how it turned out. I've got plans on tuning up both of the costumes that I made anyway, and will probably get onto them sometime in the near future.

(Invest in a morphsuit for the Hollow, so I never have to worry about paint flaking off)
(See if I can improve the mobility of the armour. Once everything is on, I no longer have the option of scratching my nose currently.)

I'm also really tired, because this course demanded a lot, and I gave a lot. But it was a good a lot.

In first year, I visited some friends who at the time lived out in the glasshouse mountain country in southern Queensland. One of the days we were out there (there was a few of us) we climbed one of the mountains; Mount Tibrogargan (best. name. ever.)
And it toasted me. I was so worn out by the time we got to the top. And then we saw the view.



And that made it completely worth it. Even if all we'd brought to eat were peanuts.

That's kind of what it's been like doing Directed Studies. I've had fun. I hope that everyone following the blog has had fun too.

...

This blog will, probably in the near future, go back to being my standard blog. I'll still end up writing heaps about making cosplays and stuff, but Directed Studies is just about finished, and so am I.

There's still a bit for me to get done before things are ready for tomorrow. I'll hop to it.

Brooke out.

Wednesday, June 12, 2013

I booked the airbrush for next Tuesday...

...so I guess you could say things are getting pretty serious.

It was with great protest I decided that if I tried to keep going with the armour at this speed, and do Sheik, and do fibres, I would probably die. And I'm still recovering from yesterday/Wednesday night's madness, so there is that.

The Seventy percent 3500 word essay is in. And I still have a sleep debt to pay.

Also, I'm writing from the incredible student gallery of Watt Space, and my headphones have chosen here and now to pack it in. Ah well. I tend to use headphones all the time, and have never really been kind to them. So I only buy cheapies. This pair has lasted me a bit over a year. Well, either a year or two. Can't remember. But for ten bucks and me thrashing them, that's okay.

Alright, where to begin?

For reasons such as 'I did not want to do the essay', I left it to the last minute and put the production of the armour on hold for this week. Which will make this weekend rather busy, but hey. The essay's in, and that's important.

I finally networked with the people attached to the airbrush and made friends with it yesterday. I think I've kind of got the hang of it - fine detail is something I'd still have to get my eye in on, but I'm fairly confident that that will come while working on the big bits. I like how an airbrush can apply acrylic paint without using a propellant or solvent. That was the big hassle/trial problem for using paint on the foam armour, and I think that at the cost of a nice sheen, it will work in any case.

So there's really, sadly, not much progress to report on that side of things. I guess I could work through the concept of it though. Like, why it is I picked Tex. There's a few reasons, and some of them have spoilers for the later seasons of Red vs Blue, so if you would rather skip them, scroll down to when there's big text or something. There's no spoilers as far as I can remember for the first five seasons though. So all good on that account.

Also, spoilers for the Hueco Mundo arc of Bleach, and Legend of Zelda: Ocarina of time. And Final Fantasy VII, I guess.

I'll write up what was so fascinating about each one I picked, actually. Even the outfits I ditched. Spoilers ahead and stuff.

Anyway. Begin.

I picked the Hollow for a few different reasons.



There's a certain kind of allure that comes with insanity. Perhaps it's a zero-accountability thing, perhaps it's the fact that insanity rides on impulse and stuff. Plus, the hollow was a type of butt-kicking that sagas are sung about.
I like that.
There was the degree of unpredictability, and raw power, and despair that drew me in with the idea. Plus, I wouldn't have to tuck my hair under a wig or anything.
I think that the fact the hollow was the flipside of the character was a drawcard as well. That in spite of the fury and terror that the character embodied, it was still Ichigo. The drawback for the creature was actually the loss of reason though - a double-edged sword. Unable to tell friend from foe, the hollow was capable of lashing out at anybody.

The hollow is a reminder that I have the potential to be a monster.

Now.

Tex.



Tex started off as a ring-in character in the Red vs Blue series. She gets sent in as a freelancer for Blue team, and all they know about her is that she's prone to violence (Which is due to an aggressive AI that was implanted in her head) and that she had some kind of long-standing attachment thing to Church, one of the other main characters in RvB.

And then as the series progresses, you kind of see that she's actually a decent soldier, as opposed to the rest of the characters. That she's keen on ending the war between humans and aliens (covenant) and that she'll go to any length to do so.

And then something real weird happens. You find out that she's some kind of memory - that originally, she was someone dear to the creator of the AI, and she'd died, and he'd somehow made a copy of her. This ends up making more sense later as you find out she's actually an AI herself. Or, to be more precise, she's a fragment, a byproduct of creating another AI. That she existed, self-aware, but was always doomed to fail at the big things she tried to do, because all of the memories that she was built out of were centered around her being dead; that there had been a failure in the system and she'd died as a result of it.

She wasn't aware of this herself for quite some time, and when she did learn, it changed quite a bit. She tried to save what was left of the AI she'd fragmented from, but, because it was part of her composition to fail, she couldn't.

Probably the saddest thing about her was that the Director, the man who accidentally created her, kept trying to bring her back. Because she was all that was left of the woman that had been dear to her and had died. And it never worked properly.

So what then do I find interesting about Tex?

She's really good at being a soldier. At fighting and doing things and she's always motivated to save people. But no matter how hard she tries, she can't. She'll always fail - it may not seem to be her fault, but she'd end up blaming herself anyway.

And she doesn't exist properly; she's a memory, a shadow.

Also, I'll just put in here what I mentioned casually earlier. She's the Beta AI. Hence, The Beta Experiment.

I so sneaky.

...

Next character I wanted to do/revisit was Sheik.



Sheik arrives in the Ocarina of Time storyline shortly after the main character (Link) travels forward in time seven years (effectively).
Flipping mysterious, Sheik usually seems to know where Link has to go next to defeat Ganon's power in that area of Hyrule. I think the first clue the player even gets to the character is when Ruto (one of the sages) calls the Sheikah a young man.
So Sheik kind of exists as an assist character. The first time you see something serious go down with the character is just before the Shadow Temple, when Sheik tries to seal off the evil at the bottom of the well. It doesn't work, and you have to progress through the freakiest dungeon known to man.
Anyway. Track through that one and the Spirit Temple, and you head back to the Temple of Time, because you get told that there's someone waiting there for you.
It's Sheik. Who is actually Princess Zelda; gone into hiding for seven years while you, Link, had been missing from the world. Funnily enough, it's the moment that Zelda takes off the disguise that the big bad finds her and takes her away, since she holds part of the supreme power, the Triforce.

So, Shiek exists as a princess in exile; one who'd adopted a full disguise to stay hidden and yet still remain fully useful to the mission of freeing Hyrule from the evil king's grasp.
Something similar goes down in one of the later Legend of Zelda titles - Windwaker.
It was cause enough for me to giggle when I realised. Because in 2011 my sister and I went to a convention as Sheik and Tetra. Pirate and Ninja, but both effectively Zelda.

Sheik is kind of like an important character but not. I've heard many speculations over whether the character itself is male or female. My counter argument is that I have never ever seen a male Sheik cosplayer. And she's Zelda, so there is that.

So far we have three characters which

A) Forsook social expectations for combat

B) Don't exist properly

C) Are second-fiddle characters to the story.

The fourth originally planned was Aerith Gainsborough, from Final Fantasy VII.



Now, Final Fantasy VII was a game I didn't actually get into contact with until high school, when my siblings and I were wandering around Target and Jack spotted Advent Children in the DVD section and tried explaining the plot to me, as someone who had no idea who the characters were and what the plot was.

So, like, a motorbike that also functions as a knifeblock for your swords, and there's giant swords and stuff that explodes, and a bunch of kids are sick with something, and there's explosions and stuff.

I bought the DVD, and we watched it. Confused as buckleys, I turned to the internet for some explanation into the characters.

Just a word of advice - be very careful when turning to the internet for information. It can be a scary thing.

Um.

Okay, so after watching Advent Children, I kind of gathered that Aerith was important to the story, but she died, and in Advent Children she kind of pops up a few times. Like she's trying to help the main character (Cloud) get over the guilt that he has because he couldn't stop her from being killed. From wherever she is on the other side of death.

And in VII Aerith was supposed to have a major role in stopping the big bad from wreaking the world, and then she dies, so everyone's like 'aw crap, now we can't stop the world from ending', and then they find something she left behind that would still be able to stop the big bad.

There's a giant meteor that crashes into the planet, and the counter-attacking magic that she was part of save everything, and that's that.

I realise that it's not my gift to explain part of a narrative without explaining all of it. Apologies.

So, Aerith (At least in the spinoff movie Advent Children) appears as a character who, like the three before, only half-exists.

Considering a bunch of other characters I'm kind of keen on doing sometime in the future, I think this might be a trend. Hmm.



Anyway.

SPOILERS END HERE. SO DOES THE MAJORITY OF THE BLOG POST.

It's now Wednesday again. I'll start a new post to let everyone know how the painting went.
I finished the foam patterns for the chest on Sunday and the helm on Monday. Sunday arvo I tried everything I'd built on over the wetsuit, which was fun. It's still difficult to move in, but I'm hoping that's because the armour isn't stuck to me and thus keeps falling down (Shoulders, thighs). Velcro soon.

Have a progress photo.


Monday, May 27, 2013

Week 11 just finished. I'm panicking.


So yeah.

I guess I can cover basics of what's going on with assessment work, and where things are looking and going and I'm actually blogging at the moment because I'm supposed to be writing an essay and my head isn't ordered enough.

TT.TT

That's a crying face, if you're not aware of emoticons. Like, anime-looking style crying face or whatever.

ANYWAY.

Hmm.

Monday began later than it should have - that's what happens when you stay up until 1 the night before trying to finish a blog post (funnily enough). I started work on one of my other projects, because it's really not fair that I'm spending the classtime of one class for work on another project. So I heated up some beeswax and spent the morning writing scripture passages onto a giant piece of calico. Working on a batik was meditative to a degree, and to a degree annoying, because I'd never done it before and it was fairly chilly, so the wax would cool before I could write more than two or three words.

So that's about three hours worth of work.
And the flipping computer can't even orient it properly.
But, by the end of the class, I had a section from John 1 and one from Philippians 2 written with a degree of neatness. The idea at the moment is to make an artwork about Jesus, since the theme of the artwork is 'hardcore softly/softly threatening'

And I'm not trying to be ironic about anything. I am just aware that most of my art friends don't understand Jesus, and would probably find him threatening, since his call to drop everything and follow him is kind of treading on the cushy outlook of someone who has no immediate desire to know the Maker of the universe.

And, like, Jesus never wussed out of anything. Ever.

Suitable artwork subject matter located.

Um. Rest of the week.

Tuesday I finished the shoulders for the armour (dupion/pauldrons/whatever you call them). In a relatively short period of time. To my joy.






I mean, the things, when they're just worn over my clothes, look like something the eighties spit out but hey. I'm sure they'll make more sense when they're attached in conjunction with the rest of the armour. Something I've noticed (early on) is just how bulky Spartan armour is on the body. It's not something you realise until you see someone moving around in it, and get an idea of how smaller they are than the shell.




It's almost comical until the helmet goes on, and then you can't help but be in character. And then the theme music starts, and some part of comedy exists, because it's a guy dressed as Master Chief in someone's dining room and a small dog just ran past. It's like the moment that helm goes on, you cease to be you and the costume is complete. Fiction drawn into the real world. Fourth wall gone.

Bam.

My thoughts are more scattered than when you pick up a bag of rice from the wrong end. I've had a lot going on upstairs at the moment (figuratively speaking) really. None of which I will inflict on the world wide web, because this is not LiveJournal. Can we move on? Let's move on.

It feels like I'm getting a good pattern established with the armour in terms of...what? A repoire? A habit? There's something about the way I'm doing it now, that's just better than whatever I was doing before.

Plus, getting three pieces done in a week is pretty good for your headspace in terms of 'hey, I achieved something'. I finished the codpiece on the weekend.




No finished pictures as of yet.


...

I keep calling it a belt, because it does go around my waist, and that means I can name the armour with a straight face, because it's a piece of armour that's otherwise going to be called a buttplate or something. At the moment I'm tossing up whether or not to put a buckle on the inside of it so I can buckle it around my waist instead of wriggling the thing over my head and shoulders.

On Thursday, I met again with my supervisor, settled a date for assessment (19th June), talked about the possibility of borrowing an airbrush from the uni to paint the armour (because I'm not painting it until it's all done so everything is definitely the same colour), and the challenges involved with getting everything done when I'm still really hoping to get another costume done in time as well.



I haven't forgotten about you, Sheik.

I've just grossly underestimated the amount of time needed to get this flipping thing done. I've been working on it (conceptually) since semester started, and now I really just want it to be done so I don't have to worry about it any more.

I mean, having the thing done will be amazing. But it's just stressful at the moment. I am ready to have it finished, and when it is finished I will take it to every costume party ever, or at least until summer arrives, because even after vent panels go in to the wetsuit, I still think it'll be rather warm.

You know, after watching that video up there, I'm kind of wondering if maybe I should go about having the things attached a little differently. Initially, (and I'm still thinking like this) there is/was going to be velcro on the suit, and on the armour, and then the armour pieces would be directly attached to the suit.

Advantages: Segmented. Kind of simple. Armour would basically be rigid attached to the body.
Disadvatages: I need padding on the inside of some of the pieces to ensure a good surface...that thing...like, surface area! I need a lot of flush surface area for velcro. And it might be a little bit hard to make sure things are even.

The harness looking thing looks like it'd be a little bit more complex to set up, but might pay off. Oh, but you can see the straps that connect the pieces.

The other thing that worries me about the harness setup is that it would actually restrict your movement - like, if you were running or climbing, your stride length is immediately impeded by the straps holding up the thigh armour.

I know that either of those activities would be a lot harder in armour anyway, but I'm trying to think of things that would compound the problem.

So, harness-type for holding armour on:
Advantages: comprehensive. Doesn't require internal padding. Easier to have armour even on both sides.
Disadvantages: turns your gear into tangling nunchucks when not attached to the body. Complex. Probably okay for walking around and/or basic poses, but would impede more extreme movements. Possibility that armour would migrate during movement.

If my leg-hoster bag is anything to go by, migration of armour can be expected. This will actually get really annoying if I need to stop every twenty metres to straighten up leg armour because it moves when I walk.

You guys are great. You sit here and read, and I yabber, and all of the problems get fixed. Thanks :)
Velcro it is.

Okay. It's now week 12. Where am I up to?

I am going to die. Sooner or later.

In the meantime, I have two weeks after this where my studio is accessible. I have two Fibres projects to finish/polish, and the studio folder for that to get in order. I have the armour to finish (Thighs, Breastplate, Helm, undersuit, boot bases, gloves, paint), Sheik to finish (I'm fairly sure I can knock that over in two weeks), a seventy percent essay due next week that I haven't started, and the blog to make shiny and print up. There'll probably be supplementing documents for Directed Studies as well, because I don't include absolutely everything about DS on the blog (because it's all the kind of bonus material that is justified in leaving in the 'bonus content' part of the DVD, rather than being in the middle of the movie and then hearing the director butt in and give their spin on what's going on right now.)



But yeah. Bonus content is always good, because it's getting to explain to non-costumers why I'm doing what I'm doing, but at the same time, the blog is really following the narrative, so if I stop and tell you about every little detail, things will get boring really quickly.

Pictured: Boring.

So yeah. Hey week 12. Let's dance.

Sunday, April 28, 2013

Thinking out loud

Bear with me guys, I've got an assessment for Directed Studies due tomorrow, and I was going to write it this weekend.

And then I got sick on Sunday. My head feels like a Cadbury Cream Egg, and I have no real desire to go to class this afternoon. Time to get stuff done.

So this is kind of like getting the assessment straight. It's a recap of where Breaking Down the Fourth Wall has been and where it's going. And somehow I need to jam it all into a five-minute speech with a power point.

Actually, consider this the extended edition. Hopefully it makes sense.

Overview:
Breaking Down the Fourth Wall is presented in studio brief format, with physical pieces and extensive documentation and research. It's an investigation into costume design; particularly the niche culture of Cosplay, and presents theoretical and physical results.

Translation: Uni project about Cosplay. Finished product is a few cosplays with extensive documentation on concepts, theory and techniques.

Things about costume and Cosplay in particular that are interesting:
The idea of assuming an identity already determined and presented by someone else.
The theory and implications of assuming identities of these pre-existing characters and how that relates to the self. (e.g. My fascination with the Hollow because it reminds me of my own shortcomings)
Meeting complete strangers and becoming buddies because you don't need to introduce yourself.
Is the output of Cosplay original?

Meanwhile, Brooke fills up the web browser with Anchor & Braille YouTube tabs and sneezes again.



The original plan for Breaking Down the Fourth Wall:
Was nuts. I'll go over the things that have changed, and then what's left.
Initially, I had three projects in mind, that would have an output of four costumes done at a professional level, plus work experience.
I dropped one of the projects, changed some dates on the schedule for other stuff, and have decided to do work experience next semester.

Sorry, Aerith. Some other thirty seconds.


The projects that are left are:

The Sequel Machine (Parts A and B)
This project looks at the idea of creating something from an already-established design. I mean, that's kind of the point of Cosplay, but explaining this with movies or on an industrial scale with someone who doesn't know about cosplay means you have to take a different route. Comic-book hero movies are a prime example of this, as well as sequels and reboots - you have an established design for the character. The challenge actually lies in satisfying the look and feel of the character without traipsing into unrealistic outfits or upsetting the pre-existing fanbase too much.

Part A of The Sequel Machine was taking a pre-existing costume and making it better (The Hollow) - similar to how a sequel looks compared to the original movie. Part B is redesigning and creating an outfit that I've made before, but remaking it entirely and doing it better (Which will be Sheik from the Zelda franchise).

First rendition

Sequel Machine. Photo credit: Travis Lin


The Beta Experiment
Beta is a look into how pretty much every costume I make is a one-off. With the exceptions of the Weeping Angels, I've never made more than one of a costume, and never sorted them out for wide-scale production, partly because cost, partly because time. I guess there's also a mindset in there that wants the work to be individual, and progressing, which is why I don't usually revisit stuff often.

The Beta Experiment is my more intense unit - it'll be Agent Texas from the series Red vs. Blue. Better explained to those unfamiliar as armour from the Halo games (although it erks me a little whenever I explain that and they immediately go 'oh, Master Chief.' I know it's the only identification that they might have, but Master Chief is Jim's planned set. Tex is way cooler.)

Waaaaaay cooler,


I had planned to finish Beta much earlier in term, but it took longer than expected to get the patterns together. I'm hoping to have it finished in the next couple of weeks. I know that I can probably knock over the Sheik outft in a week or two, if I forgo sleep.

I guess the plan is to blog all of this - the techniques and conceptual journey at least, as well. With photos and stuff to allow everyone else to see what I'm doing.

Did I mention how amazing foam smells when you unwrap it? Only when it's fresh. Heat-sealing it is super-smelly business.

So that's kind of the overview done.

Where am I up to now?

Well, if you've not been up to date,
I've finished the work with the Hollow, and took it to a convention about a month ago to see how it compared to the rest of the stuff being competed. Didn't win anything, but still looked mad. Got covered in paint an already have a few more ideas in place to make it better next time (Invest in a morph suit, do the nails better, glass eyes for the mask)
The paper patterns for the Halo armour are about 90% done - I've got to finish the handplate and belt. I chopped up the shin this weekend and transferred it over to high-density foam, and have nearly cut it all out. I plan to do some more shaping with a knife, heatgun and soldering iron, and otherwise have to glue it into a 3D form with hot glue.
And I'm blogging like crazy.
And I got sick yesterday.

Okay, you're pretty much up to date.

I had originally planned to take the finished Halo armour to Ironfest (which was not the weekend just past, but the one before). Since this didn't happen, I'm planning on taking it to Sydney Supanova, and every costume party I go to forever afterwards. Provided it isn't too hot.

See, the black suit business I got to go under the armour is a wetsuit. I'm planning to cut big vent holes in it, but am still a little worried about heat exhaustion. Still, I wanted a wetsuit, or neoprene for this. Could have gone with tights/skivvy or a morphsuit, but I particularly wanted something that would have the visual texture and feel of something that was supposed to be worn with one-tonne-space-marine-armour. And a wetsuit is kind of the closest you can get. Plus, they suck your gut in for you.

ANYWAY.

What else do I need to fill you/the lecture room in on for tomorrow?

Ah.

Because this is Fine Art, it always strengthens your point to include actual fine artists in the thing.

This is the work of a guy called Ricky Swallow


There are a few things you should know about this piece. It's called Killing Time, was made in 2003-2004, entirely by the artist (as opposed to guys like Jeff Koons and Daniel Hirsch, who employ minions), is life size, and was carved from one piece of wood.

Pick your jaw up off the floor and have a look at a few of his other works:

http://www.rickyswallow.com/portfolio/work/index/

I had Swallow introduced to me because he creates all his stuff himself, makes stuff that is life size/to scale, and creates things that look like they should be made out of something else.

Seriously, when I was shown this work:

Come Together, 2002

My first thought was pretty much 'I wish to jump in that beanbag.'
My second thought was 'That is made out of wood and will not be soft. It is a lie of softness, like every time you used to jump on the demo beds at Spotlight.'

I was a terror at Spotlight as a small child.

But yeah. That beanbag, regardless of the skull that looks casually thrown in, as opposed to carved from the wood, is pretty much the same size and shape as one we had when I was a kid at Hannem Vale. It was this big black vinyl thing that Dad had, and would get sticky when you sat in it in summer. I think it was the place I used to hide under when we played hide and seek since it was so enormous. I got sat on more than once.

So yeah. Things that look like they're made out of other things.

And then I found one of the earlier sets of works that Ricky Swallow had done.

YAHHHHHHHH The book's in at uni grherksgnhouhn[aofrkgh
...you can see it later.

Basically, one of the first things that Swallow did that got his name out were these tape decks and hi-fi systems from the 70s and 80s, reproduced perfectly in cardboard.

Sounds a little familiar...

So yeah. There is a fine artist, making stuff that looks like it's made out of other stuff.
Which is kind of what I do with the costume business, since it's not cost-effective, time-effective or comfortable to make full space-marine armour out of legit materials/metal/whatever the Mjolnir armour is supposed to be made from. Not to mention I do not possess the crafting skills.

So costume is a kind of halfway thing. We figure out how to make paper look like bone, and foam to look like metal. It's fitting, since the idea of a costume is playing pretend anyway.

And then there's this Korean sculptor named Lee Bul, who does these mad-gnarly cyborg things that look like they're from a cyberpunk anime. It's the shapes that are interesting here, I think.

Lee Bul, Vanish (Purple White Cyborg Torso), 2001

There are others, but they're troublesome to find. I'll scan a couple in from the books.

Yeah. Like, these are cool artworks, and they're about the body and the cyborg and perfection and imperfection and they really just remind me that one day I want to do an Appleseed cosplay. Or maybe just build Briarios' head and have it sitting somewhere.

http://browse.deviantart.com/art/Briareos-Hecatonchires-88166949
Artist credit because I remember where I found that.


That doesn't sound like a half bad idea actually, aside from how creepy a disembodied head would be with glowing eyes in someone's apartment. I could talk to it though.

So yeah.

Now you know what I had planned, and where I'm going now, and what I'm doing, and where I'm up to, and also that there's fine artists that have done stuff that's similar to what I do.


Brilliant.

I've now got about an hour fifteen minutes before I have to be somewhere. SLEEPCOMEHERE. PICTURES, WHY YOU TAKE SO LONG TO FIND?

P.S.
To my friends I see in everyday life. It means a lot when you mention that you read the blog. It says that you put time and effort into reading something I wrote, or that you found it engaging. This is not a note to remind people to say it more often, or to pressure people into feedback or whatever.
It's just letting you know I appreciate it.

Thursday, April 25, 2013

My art is not like your art

I was supposed to be working on Directed Studies last week, and blogging like a regular person, and then realised I had three assessments with a combined weighting of 100% due in five days. And had not really done any work on them. So the armour had the brakes applied, to my chagrin, and then it was a week later.

I guess one of the more exciting things I can say about this week is that I should be able to start with the foam soon. Like, next week soon. I may have been aiming to have the whole thing finished as of last week but hey. Better to do a good job than to do a quick-and-sloppy. Especially with the materials I'm using.

Just saying. Cutting corners is all very well, but if you're paying a stack for materials regardless, you may as well do a proper job of it.

So I have the belt and the handplate to finish, and then all of the paper is done. It's an exciting prospect.




See the breastplate? That's more than 12 hours worth of cutting, folding and gluing. I didn't actually believe the guide when it said it'd take about 300 hours to make.

I take that back. I'm fast with the construction, but not incredibly so.

What can I say to get back on topic?

Ironfest was last weekend, but I wasn't able to go. No time and no money, and 70% worth of assignments that I wasn't ready for on Monday. It bucketed rain in Newie, and my housemate was out, so I kind of shut myself in and worked. Jim got to go though, and enjoyed it.

Fun fact?

Ironfest 2012, I went with three mates and we dressed as Weeping Angels. I blogged that visit, actually.

But the 2013 program leaflet-booklet-thing had us in it. It was essentially this picture, taken by someone else, so it was from a different angle.



So yeah.

This week. And last week.

Wait, was it the weekend before?

Wibbly wobbly timey wimey.

I had to try and explain Cosplay to my Directed Studies supervisor, and we stumbled across a few different things that make a Costume Designer in Fine Arts make a little more sense.

See, most of my classmates make the standard kind of art. Photos, sculptures, paintings and drawings. Things that you can hang in an art gallery and actually sell. And there's stacks more to it than that, but it's the basics. They make stuff and it's good stuff and it's quantifiable and looks good and sells.

And I make costumes by shredding old pairs of pants and sewing them together differently.

Pictured: Watt Space's Open Show project 2012

I worked a straight week on this

and barely slept


Result: finished thing. Got nowhere in the comp though.


It's been an odd peeve, but in spite of my being in Fine Arts, I've not ever felt like the typified 'artist'.

Maybe it's because my outlook on life is different. Maybe it's because I cannot draw as well, or make typical art as well.

A note to the artists reading: I am aware that the art world is trying to gravitate towards non-traditional art. I am also aware that it's usually traditionally-presented art that actually generates an income, and accolades and awards and attention.

But yeah. Cosplay.

Miranda asked me if the Halo armour I was making was original.

But that's the odd thing about cosplay. It's something that is original and not at the same time. The design is established by someone else, and the idea is established by someone else, but you still have to figure out how to make the flipping thing work.

And what usually happens is you end up checking out how everyone else did it as well, or if anyone else has done what you plan to do. You find out from others whether or not things worked for them, and how to make things kind of work for you too. And then you contribute to the circle of life and tell the internet how you did it too.

I don't think cosplay would have worked as well in the world before social media or the internet. Manga and Anime and video games all existed, but less people would have thought about replication to the Nth degree and then going to a convention where everyone else was doing the same thing and interested in the same thing and been super friendly with complete strangers.

But I digress. Cosplay is odd because it's original and it's not.

And it's my art form, but it's not like traditional art.

I wouldn't naturally hang it in a gallery, as it's not traditional art. But the equivalent would be taking it to a convention - it gets to be seen and interacted with a bunch of people who are interested in it.

Will I actually put in in a gallery?

I'm planning to in first semester next year. And have a bunch of cosplays wandering around in the gallery space. Just because my art is not like that of my cohorts doesn't mean they shouldn't get to see it.

I'd be nice to actually have people from Fine Arts get to see my stuff as opposed to just being the shut in that I am.

..

What else can I cover in this post?

There was the last week. And my art is not like your art. Um.

I get to try and explain everything that I'm doing to the rest of my class next week. So this is kind of like a precursor to that. Biggest challenge with that is explaining everything that I'm doing for Breaking Down the Fourth Wall in five minutes.

Yeah, good luck.

It's actually my hope to have a timelapse of a paper pattern done before I'm finished with all of them. Can't tell yet whether that'll actually happen as I only have the handplate as something that isn't finished yet, and it's not the most amazing thing. Maybe we can have a timelapse of a transfer to foam?

Time will tell. I'm going to go get the next thing done.

Brooke out.