Showing posts with label agent texas. Show all posts
Showing posts with label agent texas. Show all posts

Monday, July 8, 2013

Supanova and the return of Texas

So. Let's see how I go typing up a blog post with a bruised hand. Reverse snap is never kind to play, and more so if you happen to be a fine artist and you're playing aggressively against eight other people.



First, I want to apologise to everyone who's been regularly tuning in. I should have gotten this done earlier. The middle two weeks of June were the definition of madness for me, and I needed some time off to recover and rest. I may talk about a couple of those things later on, but that's really a blog post for another time.

Also, I tried typing up a post for Nova earlier, and it quickly turned into a play-by-play. Which is not incredibly interesting for everyone. I'll try my best not to dilly-dally.

OKAY. SUPANOVA EVERYONE.

I'd never been to a Supanova before. I'd done Main Animania twice before though, and basically assumed it would be the same, but a bit bigger and encapsulate a wider range of fandoms.

Now, let me tell you about what was right in that statement and what was insanely underestimated about that statement.

Have you been to Paddy's Markets before?

If you have, imagine what it would look like if you went to Paddy's and gave every fourth person a costume, and every second person a camera.

If you haven't been to Paddy's before, a music festival or any kind of crowd that after half an hour you feel over will suffice in the above situation.

Supanova had many many people. Too many people.

I guess that that part of my thinking considering that the first day I was at Nova, I was in the armour and therefore took up more physical space that a lot of other people didn't seem to think existed. Wait. That's a little confusing...

Brooke, how did the armour go in the long-awaited competition? Did you win?

Well.

The short answer is 'no'. The long answer goes something along the lines of 'I slept in and arrived after the prejudging check-in time closed'. Which goes to show that you should not try functioning on three hours of sleep and then expect that the next night you can get away with anything less than twelve hours sleep.

This was a little disappointing. I had planned everything for Supanova with the intent of entering Tex in the competition, and arrived late, dripping black ink everywhere and with my shoes already leaking.

That's something I didn't mention earlier. It rained pretty much all weekend at 'Nova, and I had to walk a kilometre from the place I was staying to the train station in the rain both ways.

And the ink I used to paint the armour, which I believe had 'waterproof' printed on the bottle, was not waterproof by any stretch of the imagination. I left little black puddles wherever I stopped on my way there and back.

But there were photos asked for. The first two were on the train, and those kind of mean a little more than photos taken at the convention. I mean, there's a much larger amount of people that go to conventions with their cameras, but the people on the train or wherever have no idea as per the occasion. They're just minding their own business, and you've popped into their world, oddly dressed and acting normal. They might not understand what you're doing, but they get to appreciate it nevertheless.

And let's not forget the rat-tailed 10-year-olds who waved to me and called me 'Master Chief' on the train. I waved back, because that's what you do when kids who understand at least part of what you're trying to be talk to you. I didn't have my helmet on, so there was no need to do the character business.

And thusly we arrived, soggy and putting black ink on everything, with one of my shoes already broken, at supanova. Don't assemble shoes with hot glue - you need stuff that bends.

The costume was well-received by everyone else, and I had a lot of people ask for photos. About 80% of those people kept calling me 'Master Chief' though. There was a great level of temptation to at one stage do the "My name is TEXAS" yell (Think that line from The Matrix) but, you know, my voice was kind of muffled by the helm, so there wouldn't have been much of a point. Would have fogged up the visor, and that would have been about it.

It was kind of cool that I had to actually tell people that I'd made the armour. There was black ink rubbing off here and there, so you could start to see green foam showing, but it was still rather cool that it was of high-enough workmanship to be mistaken at times for a store-bought Spartan.

There was a store-bought spartan there though - I saw a woman dressed in mjiolnir armour complete with battle damage and the correct shade of green. It was interesting seeing it up close, as I got to have a gander at the look and the feel of the licensed product. I didn't encounter her on the Saturday though, so we didn't get photos together.

Oh yeah, the photo business...

Let's go out on a limb here and I'll tell you what it means when you have a complete stranger ask you for your photo.

It means that your outfit impacted them enough to break the social convention of talking to a stranger, enough to ask to take a photographic record of your effort, alongside themselves, or taking a pose.

It is often a confirmation of the 'breaking down the fourth wall' business that I spent the last semester yabbering about, more so if they interact with you in a manner appropriate for your character.

I was only asked for one photo of me 'killing' someone else though. I put the lad in a headlock and then all was well again. But yeah. I got asked for a lot of photos. I'd be in the middle of having a conversation with someone, and someone else would tentatively approach me for a photo. I'd chuck on the helmet, pose, and get hit by five other requests. And then get about ten minutes to take the helm off for fresh air before the next photo.

So this was part of my Saturday. Something else that does happen with the photos is that social media lets a bunch of strangers put up photos that they've taken in a place where everyone else can see said photos too. So if your outfit's good enough, you might not need a camera for a convention - you just trawl facebook for the week after the convention and the photos that everyone else took of you show up.

I've done this before and been met with limited success. Considering that 1) I didn't have any pockets and 2) my point and shoot camera has vanished off the face of the planet, I was kind of relying on con photos for documentation of the suit and general reception.

Let me now post up the entirity of the photos I've found of Tex that were taken by other people.







Yep. That's all of them.

Oh, wait. I saved the best feedback for last.

Remember how I said 80% of people thought I was Master Chief?

This was kind of the highlight in terms of feedback I got from other people on Tex.



This tweet was sent by one of the guys manning the stall at 'Nova that sold Roosterteeth merch. Keep in mind that it's RT that created the Red vs Blue series. The guy at the stall recognised the character, and tweeted the photo he took to Kathleen Zuelch, the woman who voices Tex.

And the image was re-tweeted by the lady who voices Tex.

While there wasn't verbal feedback, getting a shout out from the voice actor of the character is about the coolest kind of feedback you can get.

The guy couldn't remember my Twitter handle, but it wasn't hard to find later on.

The rest of my day was spent taping the bits of armour back on, and being incredibly thankful for the hydration pack that I'd been able to borrow before heading out. I don't know how immediately obvious it is to the average joe, but a wetsuit gets pretty hot pretty quickly. Hydrate or get real dizzy real quickly. And yes, that happened.

What else would be worth mentioning about the day? There were many people, and many people I was trying to find that I now know because of conventions. I didn't find all of them, but also got pretty peopled out pretty quickly.

Oh. I bought a grifball!



It's a plushie tank mine.

The costumes were pretty incredible at Supanova, but I also think it was to a degree a wider range of the spectrum that I see at every other convention - there are always brilliant ones, and midrange ones, and ones that will get better in time. There were like fifty million Eleventh Doctors though.

Lots of TARDIS dresses, lots of Doctors. I get it, it's a cool outfit, and it's okay for you to love the series. But the only outfit I saw more than Matt Smith's Tweed-and-Fez was the Pikachu Onesie.

So many Pikachu onesies.

There should not be that many at a convention. My goodness gracious.

*shakes head, tries to not bump bruised finger*
I really hope this isn't broken. Silly paranoia.

OKAY, WHAT ELSE?

I stayed for the cosplay comp on Saturday, to see what the competition would have looked like.

It was pretty varied. Some were absolutely incredible. I would have been hard-pressed to match the best stuff, but not by much.
Next year, I guess. Animania is for anime; I can't enter Tex in the prejudging. Next year, with a gun and armour that doesn't fall apart or have ink pouring off it because of the ruddy weather. Or I'll just take the next planned thing.

It's probably my biggest problem with cosplay in general. I have this neverending list of things that I should be making at any given point in time. And the point in time when this list gets longer is usually when I'm in the middle to end stages of another costume.

So next year's big costume is probably going to have a shotgun that folds out into a scythe/sniper rifle combo.

Glutton for punishment.

Back to nova:
Sunday was a little more laid back. I took some edo-period clothing in and got to browse the stalls a little better. And remembered an umbrella. They make a big difference when you've got to walk a kilometre in the kind of rain that says 'I am not letting up, no matter how much you wish it'.

There was a stall for Weta workshop, which is better explained as the SFX group that made the costumes and paraphernalia for the Lord of the Rings movies, the Narnia movies, the Hobbit trilogy, King Kong, Avatar, District 9, and half a bajillion other things.

And when it was noticed that they had a panel that you could attend to see what they did and what they  were up to, I was like 'yes.'

And then I was like 'what does it take to get a job as a costume designer with Weta?'

And the guy at the stall was like 'send us a portfolio'

I think it would be equal parts exciting and freaky to get to work with Weta. On the one hand, it's a dream job for someone like me. On the other hand, they're based in NZ and I still get homesick if I don't go home at least once a term at the moment.

Mad industries that I want to work with, why you all outside of Australia?

Keep going, keep looking. Keep making.

So I guess that with looking at Supanova as a whole, I was a bit underwhelmed. Although I can kind of put those down to several factors:
The company I kept had me on edge the entire time
I'd not been ready for the kind of crowd
I took a huge cosplay while not being ready for the kind of crowd
Said cosplay had some major failures and I wasn't able to enter it in a competition I'd been winding up for the entire month prior
My shoes leaked on the Saturday and Sunday
I was overtired from finishing uni

Not sure if I'll go next year. I mean, I'm not ruling it out. I just wasn't prepared for what was going to be there.

Never underestimate how miserable wet feet can make you.

I guess these kind of feel like a little bit of a downer. There were some positives I guess. The tweet from Kathleen was one of those. Seeing an incredible amount of costumes was another. Weta was a third.

I had a lot of people ask about the armour, which was great. And I got to tell a few people about the blog too. Next time I should try for contact cards or something.

So yeah.

Next thing?

The Return of Texas




As mentioned earlier, the ink ran on the armour in the rain, which was a bit disappointing.
I also had some structural failures occur as well, some of which can be fixed, others of which I will just Improve so they don't break in the same way again.

Yesterday I took the armour out on the front lawn of my parents place and hosed as much of the ink that would come off as I could. And then wiped the helm down with a chux instead because it has batteries and lights inside it.

The idea at the moment with fixing the armour is to repair the foam that failed structurally, repaint the armour so it's uniform and won't get black everywhere when it gets wet, sew the velcro onto the wetsuit properly and fix up the vent holes and pretty much redo the entire shoe, because those suckers fell apart disappointingly fast.

And a gun. I want a gun. Although that is probably something I'll work on when I get back to Newie, since all said foam is in Newcastle and I'm not buying more unless I absolutely have to. There's three and a half full sheets in Newie. Enough to make half of the armour over again. At the moment I'm tossing up between building the assault rifle or the sniper rifle.

I think there's more things I can write on, but at the moment my decrease in typing speed is sufficiently getting to me. I'll leave you with the link for Weta's project list so you can see how cool they are,

a picture of Nathan Fillion holding a sniper rifle for no explainable reason



and the first trailer of the RWBY series, because it has my next planned big cosplayable character in it. It's a bit violent though, so do consider yourself warned.


Sunday, June 16, 2013

Retrospective: Breaking Down The Fourth Wall

Did I use that word correctly?
*googles*
...Okay. Yes. Good.

Now, with Mumford and Sons in my ears, and the rap from The Fresh Prince of Belair stuck in my head, lemme tell you about how my world got flipped, turned upside down...

Gah. Get a life, Will Smith.

This is kind of the wrap-up post for Directed Studies. It's due tomorrow, so there's that. There's probably going to be a post-script for the unit next week, because this weekend is Supanova and I think I should review how that goes for various reasons.

Okay.

At the beginning of semsester, when I kind of started wrapping my head around what Directed Studies was going to look like, I basically went "I would like to make costumes"

Subsequently, I planned out this sweeping grandeur of outfits, and had in my head that I was going to get four high-caliber costume out, in spite of the fact that on average I only have enough time and sanity and money to create on average one per year. And I was going to do all of this in a semester, plus some work experience.

Never let it be said that I don't have ambition at the start of a project.

Now, the thing that I didn't check or understand fully at the start of the project was the concept of time. See, I finished the first costume in good time, and then I had some delays getting the pattern sorted for the Halo armour. And the website that I was consulting about all of this had mentioned that it would take me about 300 hours to complete, but that didn't register in my head as a comprehensible amount of time when I first read it. I kind of just looked at it, and broke 300 hours down as 'two and a half weeks, working every day for eight hours'

You can't understand what kind of time that takes until you are in the middle of it. To my folly. The armour took so much longer than initially expected, that it effectively swallowed up my other two projects, and about fifty percent of the time I would have spent on another course. Probably more.

But. It's finished, and at least ready for marking tomorrow. I finished it yesterday morning, and immediately went out and got photos. Props to Micah for that. They look Spectacular.






I feel a little odd about it, because...well, because every time I go to make a cosplay, I hop on DeviantArt and check out what other people have done. They end up posting these absolutely radical, professional looking things, and when the photos were done, I was looking at something which had a caliber equal to those outfits. I was a little weirded out and chuffed at the same time.

So there's that.

Now you know what I planned to do, and what I actually did. Now lemme tell you about what I want to do next.

Supanova is this weekend. I'm planning to, after Tuesday, make a rifle for the outfit so I have somewhere to store my things while I'm walking around (No pockets for Tex. I'll just make the stock and cartridge hollow in the rifle and put my things in there). I also entered into the cosplay competition at Nova, because it's kind of worth seeing how my thing stacks up against everything else. I mean, I'm still expecting the mad freakout because everyone else in the advanced category will have radical stuff too. And I can't enter the novice category because I've been making costumes a while. I've just got to step up my game.

Also, I can't enter Tex in any Animania competition for cosplay, because she's not from an anime, manga or video game. Which is a pity but hey.

But there wasn't such stipulations for Nova. So I may as well see what I can do.

Now. Future stuff.

I'm still keen for an internship bout in the film industry. I just ran out of time for it in Directed Studies. I'm currently looking at options for taking some next semester. And by that I mean 'incredibly flat out, will start looking as soon as I can start working at normal times again'

Can I talk about that for a moment? Since Semester classes ended, I've pretty much been working until 2 or 3 in the morning, and then packing up and sleeping in. It's a weird method, but it works. Until your dad needs you to go and get an ignition coil from somewhere in Newie, and you've gotta get there at 8. Or you have an assessment date to meet on Monday at 10am. And you find it difficult waking up before 10.
Then you're in trouble.

*sighs*

I still want to get to make costumes for (probably) film. If I had the choice, I'd probably stick with the idea that The Beta Experiment was kind of looking at: That essentially, all of my projects are prototypes and they don't usually get past the Beta phase because I only make one-offs. I can think of next or exciting ways to make the things easier next time (So, I now have patterns for the armour if I ever want to make them again, and if I could, I would probably make them in fibreglass. Which would be easier to mass-produce, because I could just make one mould and cast from that.)
I love creating things, and I love designing things, and I can do either of those, but I have stacks of fun when I get to do both. So designing and prototyping my stuff is probably the best outlet at this point in time. I guess in a way I tend more towards the manufacture side of things though, because the cosplays are already determined in their aesthetic appearance. I just have to figure out how to make the ruddy things work. It's brilliant.

If I was better at maths, and had enough time to keep studying, I'd go do engineering or something.

*laughs manically*

So, how do I feel at the end of this shebangabang?

I think, in spite of the time-consuming-ness of the armour, I'm happy with it. I'm satisfied with everything that went in to the project, and I'm satisfied with how it turned out. I've got plans on tuning up both of the costumes that I made anyway, and will probably get onto them sometime in the near future.

(Invest in a morphsuit for the Hollow, so I never have to worry about paint flaking off)
(See if I can improve the mobility of the armour. Once everything is on, I no longer have the option of scratching my nose currently.)

I'm also really tired, because this course demanded a lot, and I gave a lot. But it was a good a lot.

In first year, I visited some friends who at the time lived out in the glasshouse mountain country in southern Queensland. One of the days we were out there (there was a few of us) we climbed one of the mountains; Mount Tibrogargan (best. name. ever.)
And it toasted me. I was so worn out by the time we got to the top. And then we saw the view.



And that made it completely worth it. Even if all we'd brought to eat were peanuts.

That's kind of what it's been like doing Directed Studies. I've had fun. I hope that everyone following the blog has had fun too.

...

This blog will, probably in the near future, go back to being my standard blog. I'll still end up writing heaps about making cosplays and stuff, but Directed Studies is just about finished, and so am I.

There's still a bit for me to get done before things are ready for tomorrow. I'll hop to it.

Brooke out.

Sunday, April 28, 2013

Thinking out loud

Bear with me guys, I've got an assessment for Directed Studies due tomorrow, and I was going to write it this weekend.

And then I got sick on Sunday. My head feels like a Cadbury Cream Egg, and I have no real desire to go to class this afternoon. Time to get stuff done.

So this is kind of like getting the assessment straight. It's a recap of where Breaking Down the Fourth Wall has been and where it's going. And somehow I need to jam it all into a five-minute speech with a power point.

Actually, consider this the extended edition. Hopefully it makes sense.

Overview:
Breaking Down the Fourth Wall is presented in studio brief format, with physical pieces and extensive documentation and research. It's an investigation into costume design; particularly the niche culture of Cosplay, and presents theoretical and physical results.

Translation: Uni project about Cosplay. Finished product is a few cosplays with extensive documentation on concepts, theory and techniques.

Things about costume and Cosplay in particular that are interesting:
The idea of assuming an identity already determined and presented by someone else.
The theory and implications of assuming identities of these pre-existing characters and how that relates to the self. (e.g. My fascination with the Hollow because it reminds me of my own shortcomings)
Meeting complete strangers and becoming buddies because you don't need to introduce yourself.
Is the output of Cosplay original?

Meanwhile, Brooke fills up the web browser with Anchor & Braille YouTube tabs and sneezes again.



The original plan for Breaking Down the Fourth Wall:
Was nuts. I'll go over the things that have changed, and then what's left.
Initially, I had three projects in mind, that would have an output of four costumes done at a professional level, plus work experience.
I dropped one of the projects, changed some dates on the schedule for other stuff, and have decided to do work experience next semester.

Sorry, Aerith. Some other thirty seconds.


The projects that are left are:

The Sequel Machine (Parts A and B)
This project looks at the idea of creating something from an already-established design. I mean, that's kind of the point of Cosplay, but explaining this with movies or on an industrial scale with someone who doesn't know about cosplay means you have to take a different route. Comic-book hero movies are a prime example of this, as well as sequels and reboots - you have an established design for the character. The challenge actually lies in satisfying the look and feel of the character without traipsing into unrealistic outfits or upsetting the pre-existing fanbase too much.

Part A of The Sequel Machine was taking a pre-existing costume and making it better (The Hollow) - similar to how a sequel looks compared to the original movie. Part B is redesigning and creating an outfit that I've made before, but remaking it entirely and doing it better (Which will be Sheik from the Zelda franchise).

First rendition

Sequel Machine. Photo credit: Travis Lin


The Beta Experiment
Beta is a look into how pretty much every costume I make is a one-off. With the exceptions of the Weeping Angels, I've never made more than one of a costume, and never sorted them out for wide-scale production, partly because cost, partly because time. I guess there's also a mindset in there that wants the work to be individual, and progressing, which is why I don't usually revisit stuff often.

The Beta Experiment is my more intense unit - it'll be Agent Texas from the series Red vs. Blue. Better explained to those unfamiliar as armour from the Halo games (although it erks me a little whenever I explain that and they immediately go 'oh, Master Chief.' I know it's the only identification that they might have, but Master Chief is Jim's planned set. Tex is way cooler.)

Waaaaaay cooler,


I had planned to finish Beta much earlier in term, but it took longer than expected to get the patterns together. I'm hoping to have it finished in the next couple of weeks. I know that I can probably knock over the Sheik outft in a week or two, if I forgo sleep.

I guess the plan is to blog all of this - the techniques and conceptual journey at least, as well. With photos and stuff to allow everyone else to see what I'm doing.

Did I mention how amazing foam smells when you unwrap it? Only when it's fresh. Heat-sealing it is super-smelly business.

So that's kind of the overview done.

Where am I up to now?

Well, if you've not been up to date,
I've finished the work with the Hollow, and took it to a convention about a month ago to see how it compared to the rest of the stuff being competed. Didn't win anything, but still looked mad. Got covered in paint an already have a few more ideas in place to make it better next time (Invest in a morph suit, do the nails better, glass eyes for the mask)
The paper patterns for the Halo armour are about 90% done - I've got to finish the handplate and belt. I chopped up the shin this weekend and transferred it over to high-density foam, and have nearly cut it all out. I plan to do some more shaping with a knife, heatgun and soldering iron, and otherwise have to glue it into a 3D form with hot glue.
And I'm blogging like crazy.
And I got sick yesterday.

Okay, you're pretty much up to date.

I had originally planned to take the finished Halo armour to Ironfest (which was not the weekend just past, but the one before). Since this didn't happen, I'm planning on taking it to Sydney Supanova, and every costume party I go to forever afterwards. Provided it isn't too hot.

See, the black suit business I got to go under the armour is a wetsuit. I'm planning to cut big vent holes in it, but am still a little worried about heat exhaustion. Still, I wanted a wetsuit, or neoprene for this. Could have gone with tights/skivvy or a morphsuit, but I particularly wanted something that would have the visual texture and feel of something that was supposed to be worn with one-tonne-space-marine-armour. And a wetsuit is kind of the closest you can get. Plus, they suck your gut in for you.

ANYWAY.

What else do I need to fill you/the lecture room in on for tomorrow?

Ah.

Because this is Fine Art, it always strengthens your point to include actual fine artists in the thing.

This is the work of a guy called Ricky Swallow


There are a few things you should know about this piece. It's called Killing Time, was made in 2003-2004, entirely by the artist (as opposed to guys like Jeff Koons and Daniel Hirsch, who employ minions), is life size, and was carved from one piece of wood.

Pick your jaw up off the floor and have a look at a few of his other works:

http://www.rickyswallow.com/portfolio/work/index/

I had Swallow introduced to me because he creates all his stuff himself, makes stuff that is life size/to scale, and creates things that look like they should be made out of something else.

Seriously, when I was shown this work:

Come Together, 2002

My first thought was pretty much 'I wish to jump in that beanbag.'
My second thought was 'That is made out of wood and will not be soft. It is a lie of softness, like every time you used to jump on the demo beds at Spotlight.'

I was a terror at Spotlight as a small child.

But yeah. That beanbag, regardless of the skull that looks casually thrown in, as opposed to carved from the wood, is pretty much the same size and shape as one we had when I was a kid at Hannem Vale. It was this big black vinyl thing that Dad had, and would get sticky when you sat in it in summer. I think it was the place I used to hide under when we played hide and seek since it was so enormous. I got sat on more than once.

So yeah. Things that look like they're made out of other things.

And then I found one of the earlier sets of works that Ricky Swallow had done.

YAHHHHHHHH The book's in at uni grherksgnhouhn[aofrkgh
...you can see it later.

Basically, one of the first things that Swallow did that got his name out were these tape decks and hi-fi systems from the 70s and 80s, reproduced perfectly in cardboard.

Sounds a little familiar...

So yeah. There is a fine artist, making stuff that looks like it's made out of other stuff.
Which is kind of what I do with the costume business, since it's not cost-effective, time-effective or comfortable to make full space-marine armour out of legit materials/metal/whatever the Mjolnir armour is supposed to be made from. Not to mention I do not possess the crafting skills.

So costume is a kind of halfway thing. We figure out how to make paper look like bone, and foam to look like metal. It's fitting, since the idea of a costume is playing pretend anyway.

And then there's this Korean sculptor named Lee Bul, who does these mad-gnarly cyborg things that look like they're from a cyberpunk anime. It's the shapes that are interesting here, I think.

Lee Bul, Vanish (Purple White Cyborg Torso), 2001

There are others, but they're troublesome to find. I'll scan a couple in from the books.

Yeah. Like, these are cool artworks, and they're about the body and the cyborg and perfection and imperfection and they really just remind me that one day I want to do an Appleseed cosplay. Or maybe just build Briarios' head and have it sitting somewhere.

http://browse.deviantart.com/art/Briareos-Hecatonchires-88166949
Artist credit because I remember where I found that.


That doesn't sound like a half bad idea actually, aside from how creepy a disembodied head would be with glowing eyes in someone's apartment. I could talk to it though.

So yeah.

Now you know what I had planned, and where I'm going now, and what I'm doing, and where I'm up to, and also that there's fine artists that have done stuff that's similar to what I do.


Brilliant.

I've now got about an hour fifteen minutes before I have to be somewhere. SLEEPCOMEHERE. PICTURES, WHY YOU TAKE SO LONG TO FIND?

P.S.
To my friends I see in everyday life. It means a lot when you mention that you read the blog. It says that you put time and effort into reading something I wrote, or that you found it engaging. This is not a note to remind people to say it more often, or to pressure people into feedback or whatever.
It's just letting you know I appreciate it.

Saturday, April 13, 2013

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

I was going to title this blog post something intelligent, like 'progress for the Beta Experiement' or whatever, and then realised that there was a much more succinct way of expressing what was going on at the current time.

See, I'm still constructing the patterns for Tex, and Ironfest is not this weekend, but next.

I'm still to cut up the patterns, transfer them to foam, cut and shape the foam, construct the armour, paint the armour and modify the wetsuit I bought to wear under the armour.

I mean, last week it was all fine. I was on break, fighting the printer. Suddenly, I'm not sleeping properly and working entire days sticking paper together and hoping it will come together in time.

And my weekend's pretty much booked out.

Not sure what I'm doing at this stage. I think it's mostly just putting my head down and trying not to think about the deadline too much. Everything else is kind of on hold, and I really just want some sleep.

Now that I've whinged to the internet about current standings, let me give you a diagnostic on how things are at the moment:

I've completed the patterns for the forearm, shoulder, thigh, shin and head. I'm halfway through the boot, and have been saving the hand for later, since it's the smallest piece. I haven't started the belt or the breastplate. Started that yesterday.

"Oh. Hey, Lopez. How'd you get there?"

Dunno man, the chest piece just freaks me out. I know that there's like six pages of struts in there, but it was still a thirty-one page document. I'm going to die.

Let me walk you through how I make the paper armour, before I lose all sense and reason and find a corner of the library to curl up and cry/sleep in.

Uh, yeah. I'm writing from the uni library at the moment. So this post is being constructed and designed for photos, but all of those are at home. I'll have them up shortly. (Better now).

The process actually starts with a software program called Pepakura. It's a Japanese-designed program and can be downloaded for free. It's for papercraft - folding paper into 3D forms. Well, Pepakura and the files for the armour.

http://www.tamasoft.co.jp/pepakura-en/
If you want to get it.

Pepakura has a freeware version, and then just has the ability to save/export files disabled. So, I load the files into Pepakura, rescale them and rearrange them for printing.



It's important to address how I scale things at this stage.

...

See, your standard Spartan from the game Halo is something like seven foot tall. I am not seven foot tall, and had to scale the patterns so they'd fit. To accomplish this, I started with a turnaround.

A turnaround is an image of a character in a neutral pose, viewed from the front, back and side. One of these is generally used when showing the basics of a character or their outfit. They're used in gaming and a bunch of other things. I make them occasionally to make sure that I know what I'm doing with a costume. In the fashion industry, they're comparable to technical flats, which are the final drawings given to a pattern maker before they get to designing the thing.



I measured (In cm) how tall the turnaround was when printed out onto an A4 page, and then worked out the scale needed to match it up to my height. Then I applied that scale to the armour pictured in the turnaround. This meant that I could figure out a rough estimate on the maximum length (y-axis) of the armour pieces. I checked this by grabbing a ruler occasionally and making sure that yes, having a forearm piece that was 26cm long was going to work for me, and then rescaled the pattern pieces with this in mind.

It's a technique that is difficult for me to explain, but is really simple in application and use. I figured it out back in year 8 so I could make tiny medieval weapons to scale for a school assignment.

Anyway.

So, the patterns were rescaled, and then reshuffled to allow for printing, and then I proceeded to have a fight with every printer I could come into contact with. I solved this problem when I went home for the Easter break, and printed out the whole lot.

Then I got to work on the 3D bit.

I kept the individual documents separate, to avoid mixing up pages from different patterns, and things kind of went like this:

1. Cut piece from pattern sheet

2. Fold all lines on piece



3. Glue down any tabs that stick to the single piece



4. Pick a couple numbers (usually ones next to each other) on the piece and go look through the document for ones that correspond. Or stick the piece to the main body, if it wasn't the first piece to be cut out.


5. Consult your sulking fish.


I learned a couple of things along the way that actually made things a lot more livable.

1. Only cut out a many pieces as you can manage at one time (One most of the time. Two if the second piece was also visible and immediately stuck to the first piece)

2. Try and just build the individual pieces onto one form. If you can help it, you want to avoid multiple pieces floating around that you have to work on.

3. Scan for a couple of numbers as opposed to just one. Don't focus too heavily on the individual numbers; speed read the pages. Two-digit numbers are actually the easiest as most of the patterns have at least a few hundred glue tabs (The breastplate, for the record, has over 1400. TT.TT )

So, I start sticking things together, and usually have headphones in. In spite of the tediousness of the folding, and the enormity of the project, it's actually kind of meditative to do it. Cut, fold, stick, press. Snicker at whatever is going on with the podcast I'm listening to and keep going.

Probably the most rewarding part of the process, aside from actually having a finished item in your hand, is the point where you suddenly recognise what part of the armour you're working on. So, you might have a vague idea of where you're starting from, but there comes a point further down the track where the spatial reasoning part of your brain remembers what it is you are constructing and you get to see it. And that is actually my favourite part of any costume-making process. Getting to see what the final thing will actually end up looking like while it's still in the process of being made. Progress and stuff.







Ugh. What was it? I had something in mind that was also about the process, and now I can't remember what it was. This is going to drive me nuts.

Well, at least for the next little bit. It's 1:22 AM because I got back from a bible study thing at 10:30 and had drive, so kept working on things.

GAH. COME ON, Brain. Get it together.

Oh. Do you know how satisfying it is to finish punching all the pieces of a pattern out of one sheet of the document? Because, like I mentioned earlier, the breastplate is 31 pages of document, and when I finish chopping out all the pieces in one page, it's an amazing feeling. That's one less page I do not have to scan when I'm looking for the next piece.

BOO YEAH!


THAT WAS WHAT I'D FORGOTTEN!

As you progress through a piece, eventually you get to be able to see what chunk you need next. The search field is able to be narrowed as you scan for something that's vaguely triangle-shaped and things become a lot easier to find.

...

I'm realising, as this is being written over three separate sessions, that there's a lot of things I type in that are often made redundant. I leave these in because it makes things more entertaining. I think? If it doesn't, you need to let me know.

This segue is kind of important, because I realised something important and a little sad over the last three days.

We had a crew of four coming to Ironfest. And then two of them had to drop out, because being a uni student with a job often means you have to work weekends. One of those folks is the spearhead of this trepidation. So, that's kind of put a lid on whether we can or can't go to Ironfest.

I'm a bit sad about this, since the costumes we took last year were popular enough to warrant bringing back this year, and fit the title perfectly. Plus, you know, I spent weeks at the beginning of the year telling everyone how I was going to make Halo armour to take to Ironfest (so I couldn't chicken out), and now I can't go.

But in all honesty, it's probably a little bit helpful. The pace I'd have to get this sucker done at is faster than I can manage (and I usually make stuff at a pretty fast pace anyway), and I can't afford to go. Probably better to save time and money and sanity and take this to Supanova or something.

I dunno. Is it cold at Supanova? I'm going to be wearing a modified wetsuit under the armour and I don't want to get heat exhaustion.

And somehow, I know that this is all justification. Trying to make feel better about backing out of something I said I'd do, and I hate having to do that.

That said, I'm not going to be slowing down on the costume a whole lot. I still have one more for Directed Studies to make, and it's going to be a big procrastination tool otherwise. Generally, if I have a thing to do that will cause procrastination, the best outcome is to bury myself in it and get it over and done with.

It usually results in withdrawals, but hey. I need to get this project finished.

Group photo progress shot.

I guess one of the other, on-the-side advantages to giving myself a little more time to finish the Beta Experiment is that I won't be worn out when it's finished and at the convention. Being worn out can be a problem. The upside is that I might even have enough time to train a little, so I can at least partially sell the movements of the character.

Anyone feel like teaching me a bit of MMA before Supanova?

That'd be a laugh.


Tuesday, April 2, 2013

Trying to catch up/Introducing the Beta Experiment

Today is Easter Saturday.

I went to bed at about 2am, and woke up late. Played computer for a few hours after I got up and then went into town, hopes held high that I could find all the bits I needed for the redux on the Weeping Angels that I'm doing with my mates.

Hopes fell. It was not my best day, and mostly consisted of driving around and not finding the plaster bandage that we need to redo the masks. There's like, one shop I know of in Newcastle that stocks the stuff - a two-dollar type thing that's down the road from my house. They didn't have any in stock. I tried spotlight, and failed, and tried Eckersley's, and couldn't even find the shop.

Filled with sads, I gave up on the bandage and went to bunnings, determined to be able to tick off at least one thing on the list. Finding mop heads, bondcrete and gap filler made things a little better. And then I remembered that there was ice cream at home, and maybe splurged a little.

It's now 7pm, and I'm sitting in the loungeroom, in winter flanno pjs, sucking down water because ice cream headaches are your own fault. The lights are off, and I'm staring into the soft white glow of my laptop screen, relying on the light spilling onto my keyboard and the touch-typing skills that I picked up in NaNo to write.

The house is very quiet - housemate is at a music festival. Just my music and the tattoo of the keyboard.

Anyway. Consider that the ice-breaking story for the day. I'm being a little quiet, and a little by myself, and I've not done the blog post for this week for Directed Studies. (Yes, I posted yesterday, but that wasn't in my plans for Directed Studies; it was more like something that happened along the way.)

So, this video tab has been sitting open on my browser for ages. Thought now would be a good time to talk about my next project.


N

You forgot the 'n', Gerard Butler.

Historical inaccuracies and the hilarity of having a man with a Scottish accent play a Spartan aside, my project has nothing to do with 300, or Sparta.

Spartan, though...

Last year, I made the foolish decision to start watching Red vs Blue. I mean, it's entertaining, and clever, but I got hooked and spent far too much time watching it when I could have been working.

Requirements:
Lots of Internet
Lots of Time
Understanding for internet humour
High tolerance for foul language


Win some, lose some.

The character Tex was appealing. The Halo Spartan armour was appealing. The job was something ridiculously impossible looking.

It was really only a matter of time before I took the project.

Why was it that Tex was appealing? How she fit in with the story, I guess. She starts off as a mercenary, and then you find out all sorts of interesting backstory that is...yeah. Interesting, and cool, and a little bit sad. She's a formidable fighter as well. (I'll probably end up putting her backstory into the documentation for Directed Studies rather than here. Spoilers. Blah blah blah.)

The thing that was kind of stopping me from taking on the project was uni. Mostly because it would be a big one, so I'd either need a lot of time or some way to actually incorporate it into my course. And then Directed Studies came along.

And I began the Beta Experiment.

Um.

Etymology.

At least according to Wikipedia. "In computing the term "beta" is used as (usually) the last pre-release in the software release life cycle. It is sometimes referred to as 0.x in version numbers or x.x bx where x represents a number."

So, the draft for your assignment or project that is titled "final_last_absolute_last_2.0_FINAL" before you go and rename the thing to send to your assessor? That's the Beta. The last version before the production model.

Beta is relevant because of the nature of the project, and Beta is relevant because of the nature of the character. I can only address one of these without referring to things that are a bit spoiler-ish in nature, so if, for whatever reason, you choose to familiarise yourself with the RvB universe, Beta becomes clear enough eventually.

Beta is an exploration into how I do things. I mean, I'm pretty good with figuring things out. But I always come out at the end of a project and go, 'this would have been easier if I'd done this and this and this...' And because all of my costumes are one-offs, they're never slated or made in a way that's suitable for production. My costumes are fun, and I love making them, but they're never cost-effective. I have friends ask if I could make this or that, and I usually end up directing people to a source that's better than mine. I mean, I could make costumes for other people. But I take too long doing them by themselves, and would end up feeling really bad about charging a price that would accurately reflect the amount of time put in.

So generally, my costumes are all left at the beta stage. There are some that I get to revisit (See 'The Sequel Machine' and also the post about the Weeping Angels. Ironfest is coming and we're getting the band back together.) but for the most part, once I make a costume, that's it.

This project kind of deals with that. Not as a problem. Not as something that glorifies that in-between state of imperfection (because that is something I find simultaneously fascinating and infuriating. Like having a picture hung just a couple degrees shy of straight). Just the ness of the state, if that makes sense.

I don't know if it's making sense. I started writing this post on Saturday night and it's now Tuesday. I've gone home, and my sisters are alternating between beatboxing and trying to get me to look at different things on the interwebs.

At the moment Prue's talking about the activity on her Tumblr. Something about Daryl Dixon and a dramatic zombie.

ANYWAY. BETA.

BETA PROJECT IS ABOUT HOW I'M NOT ABLE TO PRODUCE COSTUMES THAT CAN BE SOLD AT THE KIND OF PRICE A PLEB WOULD PAY FOR SOMETHING. THAT'S WHY THEY BUY STUFF MADE OUT OF POLYESTER FROM ASIA.

Thinking is at the moment, something I have to do by yelling in my head.

I guess Beta also kind of works with the armour because Boyfriend is making Halo armour too. And while I'm adamant at least in my head that I can't make his as well, I know mine will be the experiment. The one that has most of the mistakes happen because I'll figure something out, and then his will benefit from it. But I guess that's fine. Tex's armour can be the beta.

#firstbornproblems, or something.
ugh, hashtags.

Anyway. If it makes the entry any more amusing, I'd let you know that I put a box on my head this afternoon and actually felt really good about it. It was like some kind of security-helmet-thing. If this project doesn't turn me barmy, then I think it may end up propelling me through the other side of crazy. Ironfest is in three weeks and I haven't made anything.

I'm going to DIE.