Showing posts with label insanity. Show all posts
Showing posts with label insanity. Show all posts

Friday, May 31, 2013

The Crucible


This morning (Wednesday) was not the best feeling I'd ever had. It was the case of waking up and realising that what you needed was at least another six hours of sleep and a week off. But I don't have either of those things on hand, so I made the foulest coffee in the world and headed to uni.

It wasn't until I arrived at Fibres, and pulled the door open, that I realised that this week was probably the Crucible of Directed Studies.

The Crucible is a term used in writing, but it's also a physical object. And a book, but that wasn't something I had to do for school, so I didn't read it.

So yeah. A real-life crucible is a ceramic pot, and you use it for heating things to get a reaction. When used in writing, a crucible is a situation where the conflict comes to a head, and the darkest hour of the hero's trial comes to pass. The crucible refers to that moment when the change takes place, and something arises out of the ashes of the fire that devastated the situation.

Life isn't a novel, but I'm sick of things feeling worse off with uni work. It's nearly the end, and I'm actually losing track of days because they're all just bleeding into each other. Night and day aren't really clearly marked out, even by the sun. There's too much work to be able to rest for very long. And there's too much going on to be able to even stop and think about trying to get a grip on circumstances.

But. Things have to keep going. I know I can't kick off and up until I hit bottom. But the coffee I had this morning has had to have been part of that. It was possibly the foulest coffee I've had all year.

I'm going to keep digressing on process for a moment, because I have another scene from a book in my head. I'll tell you about it at the end of the post.

This week's progress:

I finished the thigh plates. This brings the number of pieces I have left to finish to two, which is a big encouragement. It was big enough of an encouragement that I tried everything on as soon as the glue cooled on Wednesday night. And that's kind of big because I properly burned my fingers. Blisters and stuff. And fatigue, and doing more of the business of cutting folds the wrong way.

Not all fun. This is the part where we wear thin and burn brightest. Of course, it's easiest to burn bright when there isn't much to be opaque with.

"Quick, imagine someone pinched your undies"
was literally what Bec said moments before
she took the photo. It's one of my peeves.


Anyway.

Um, on Tuesday, I had enough hemoglobin in my system to donate blood. Which means a bit considering I'm usually anemic.

And some other time during the week, I can't remember when, I was told I had good chopstick etiquette.

What else?

So, my current challenges with Directed Studies are thus:

Get to the networking with the airbrush that I know is at university. I contacted the person I needed to about it, and he was 'yeah, come in and see it and make friends with it. I'll be in on Tuesday'
I read this info on Tuesday night, and immediately cursed my not-checking-the-mail-earlier-business.

Finish Tex, and explain the full extent of the concept and why it is I picked her (aside from the 'hey, let's make Spartan armour). This has spoilers for the character in it, so I'll put that at the beginning of a post or something.

Start and finish Sheik. I'm hoping to use as much of the current patterns I have for that one, and modify everything else. I have better skills this time as opposed to last time I made the outfit, but this one should be a sight more difficult also. Still confident I can do it in two weeks with little sleep. Pretty sure I'll still be taking the sewing stuff from home back to Newie though.

Get some photos of Tex, possibly in situ or something. I talked with my supervisor about photos, and she suggested booking the studio at uni, and then I mentioned that I'd actually like to take photos outside. I mean, studio photos with a cosplay look good, but photos in the open air, or in an area that correctly corresponds to the world of the character is really a lot better. It completes the motion of moving the character from the world of fiction into reality, transcribing the motion. Whatever. I'll just sit here and hope it makes sense; I'm enjoying the chill feeling of a good ginger beer and mulling over the two movies I just finished - Looper and Ice Age 4.





Significantly different kinds of movie.

And I mean, I'm kind of glad I ended up watching Looper. I initially read the premise and was like 'aw heck, now I'm not going to be able to release Shift for another ten years'

Shift was a novel I wrote in 2011 for National Novel Writing Month. It needs rewriting and fleshing out, and I've kind of got a whole other story arc planned out for Alexander, the secondary character (what makes him decide to go and save the main character, Caspian, in the first place. That one isn't spoilers. It's first chapter stuff.)

But the big themes that floated around were kind of similar. How exactly, I don't want to expand on, because spoilers and stuff, but there's time travel, and mobs, and touch screens and people.

But in the end, the plots are totally different. Not a stack, but enough that they could probably actually exist in the same universe while being totally unrelated.

And just thinking on the side, like, I could see Joseph Gordon-Levitt playing Alexander...like, maybe if he was more restrained as in Inception, and didn't have Bruce Willis' nose. And was blonde or something. Alex is blonde. Maybe if I had the time travelling devices used in the book, I'd actually go and pick Edward Speleers or something. And I dunno. Now I'm trying to think of who I'd cast as Caspian instead of writing a blog. Jeremy Renner? Hahahahaha. Yeah, that's not actually a bad idea.

The man with no memory

The time-traveller
And I can't think of who I'd cast as the female lead. Someone less well-known. Or Emily Browning or something. This all works out, there's time travel.

Except that it's written as a novel, not a movie, and it's not a screenplay, and I don't have the resources to cast people like Jeremy Renner or Ed Speleers or whoever else into a movie of my story.

Moving right along.

What else of this week?

I felted an owl for a friend's baby shower that's happening tomorrow, which is also why I've gone back to my folks' place for the weekend.

It's the one in the middle. Moot and Nee-san came along for
reference sources.

And then I go home, and there's all of this going down:

3500 word art theory essay (due Thursday)
polishing the blog for my Titanic of an art course, Professional Practice
Finishing Tex
Starting Sheik
Getting photos of both, as much as I can
working out the fine details for directed studies supplementary material
finishing the armour for my Fibres project
finishing the other thing for Fibres (I think it's going to be called Testify, or something)
finishing the documentation for Fibres in general

Directed Studies gets assessed on the 19th of June

Fibres will be on the 24th.

And then I will sleep.

*Interjection!*

So, as mentioned earlier (I think?) I've gone back to my folks place for the weekend. This was primarily for a friend's baby shower, but also a bit of an escape from Newie, and the bit where I had stuff for Tex that I could have got done here.

Back when I did dance, I had a pair of Jazz Boots. They're hard to describe, so photo:

Mine were a size too big, and I have non-existent arches in my feet, so they usually hurt a bit when dancing in them. Ballet for a year helped. But I need shoes to build the armour boots onto, and realised that they were perfect, because they were all black, and the way the shoe was built was ideal.

And then I remembered that they were probably still at the family house, and we'd just moved.
I've just spent the last hour or so poking around the potential boxes that could contain the mystical boots, but to no avail. I think Mum may have Op-Shopped them. And it's after 12 now, so there's no real ability for me to go poking about in the op shops to see if they're still there after a month.

This is a little frustrating, but I guess I'll just have to go looking for different shoes again. Which is a shame, because I was kind of keen on those boots in particular.

On the upside, we found a pair of my brother's cycling gloves that he never uses anymore, which didn't get thrown out. And they're coming back with me because I need gloves with detailing on the fingers. They're getting a wash first I think though. Stinky.

So yeah, that's kind of where things are. I'm now tossing up between trawling ebay for more jazz boots, or trawling op shops for shoes, or caving and getting some cheap sandshoes from Kmart, which have no height-granting abilities, no support and no detailing. But I'm running out of time, so I can't jettison the idea purely on aesthetics.

HOLD THE PRESS

LOOK WHAT PRUE FOUND IN THE GARAGE


I'M SO HAPPY RIGHT NOW.

Oh. The thing I promised at the beginning.

There's this series of high fantasy novels I read or started reading in year eight of high school. And read all the way through high school, and they've only just finished, and I haven't read all of them, and they're the series where the author died before all of the books were written.

Anyway. The scene in my head is from the prequel to the series. It's called New Spring, and it's the shortest of all the books. If you want to read one of them, you could read that first. Or read The Eye of the World first, because that's where the story starts and I can't remember how much world explaining Robert Jordan skips out on in NS.



There's a scene in New Spring where Moiraine Damodred, the protagonist (and keystone character in the main series) is undergoing her final test to become a fully qualified mage (Aes Sedai). Part of the test involves  jumping into synthetic realities, and weaving a complex piece of magic in them while being put under severe stress. They do this multiple times.

There's a part in the test where the synthetic reality Moiraine is dropped into is a ballroom from the palace she grew up in. She starts the piece of magic, and then a stack of Orcs (Trollocs) start attacking her from all sides. Because one of the requirements of the test is that she keeps her cool at all times, she then has to figure out how to dispose of all the orcs before they can get to her. They appear one at a time at first, and she's able to dispatch them with fireballs, because she's a mage. And then more and more come and she'd end up failing the test if she were to stop the complex weave and panic and try to take out all of the orcs at once.

So she starts to dance.

Moiraine dances in the centre of the ballroom, which allows her to turn quickly, seeing the orcs as they come and react thusly with balls of flame, all the while maintaining the complex piece of magic required to advance from the stage.

And she does it. She's not allowed to bat an eyelid to the situation that is going on, but still manages to take down a room full of orcs by herself, all the while managing to work on the big project whose completion would allow her to advance. And then she finishes, bows the the imaginary partner she'd been dancing with, and keeps going through the trials, eventually succeeding and becoming a full-fledged mage (Aes Sedai, which means Servant of all in Old Tongue, FTR)

And all I'm saying is that currently, I feel like I'm in this situation. There's a buttload of things that need doing, and they keep piling on, and I can only take out as many as I can see, and I can't afford to lose my cool on this.

Let's dance.

Saturday, April 13, 2013

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

I was going to title this blog post something intelligent, like 'progress for the Beta Experiement' or whatever, and then realised that there was a much more succinct way of expressing what was going on at the current time.

See, I'm still constructing the patterns for Tex, and Ironfest is not this weekend, but next.

I'm still to cut up the patterns, transfer them to foam, cut and shape the foam, construct the armour, paint the armour and modify the wetsuit I bought to wear under the armour.

I mean, last week it was all fine. I was on break, fighting the printer. Suddenly, I'm not sleeping properly and working entire days sticking paper together and hoping it will come together in time.

And my weekend's pretty much booked out.

Not sure what I'm doing at this stage. I think it's mostly just putting my head down and trying not to think about the deadline too much. Everything else is kind of on hold, and I really just want some sleep.

Now that I've whinged to the internet about current standings, let me give you a diagnostic on how things are at the moment:

I've completed the patterns for the forearm, shoulder, thigh, shin and head. I'm halfway through the boot, and have been saving the hand for later, since it's the smallest piece. I haven't started the belt or the breastplate. Started that yesterday.

"Oh. Hey, Lopez. How'd you get there?"

Dunno man, the chest piece just freaks me out. I know that there's like six pages of struts in there, but it was still a thirty-one page document. I'm going to die.

Let me walk you through how I make the paper armour, before I lose all sense and reason and find a corner of the library to curl up and cry/sleep in.

Uh, yeah. I'm writing from the uni library at the moment. So this post is being constructed and designed for photos, but all of those are at home. I'll have them up shortly. (Better now).

The process actually starts with a software program called Pepakura. It's a Japanese-designed program and can be downloaded for free. It's for papercraft - folding paper into 3D forms. Well, Pepakura and the files for the armour.

http://www.tamasoft.co.jp/pepakura-en/
If you want to get it.

Pepakura has a freeware version, and then just has the ability to save/export files disabled. So, I load the files into Pepakura, rescale them and rearrange them for printing.



It's important to address how I scale things at this stage.

...

See, your standard Spartan from the game Halo is something like seven foot tall. I am not seven foot tall, and had to scale the patterns so they'd fit. To accomplish this, I started with a turnaround.

A turnaround is an image of a character in a neutral pose, viewed from the front, back and side. One of these is generally used when showing the basics of a character or their outfit. They're used in gaming and a bunch of other things. I make them occasionally to make sure that I know what I'm doing with a costume. In the fashion industry, they're comparable to technical flats, which are the final drawings given to a pattern maker before they get to designing the thing.



I measured (In cm) how tall the turnaround was when printed out onto an A4 page, and then worked out the scale needed to match it up to my height. Then I applied that scale to the armour pictured in the turnaround. This meant that I could figure out a rough estimate on the maximum length (y-axis) of the armour pieces. I checked this by grabbing a ruler occasionally and making sure that yes, having a forearm piece that was 26cm long was going to work for me, and then rescaled the pattern pieces with this in mind.

It's a technique that is difficult for me to explain, but is really simple in application and use. I figured it out back in year 8 so I could make tiny medieval weapons to scale for a school assignment.

Anyway.

So, the patterns were rescaled, and then reshuffled to allow for printing, and then I proceeded to have a fight with every printer I could come into contact with. I solved this problem when I went home for the Easter break, and printed out the whole lot.

Then I got to work on the 3D bit.

I kept the individual documents separate, to avoid mixing up pages from different patterns, and things kind of went like this:

1. Cut piece from pattern sheet

2. Fold all lines on piece



3. Glue down any tabs that stick to the single piece



4. Pick a couple numbers (usually ones next to each other) on the piece and go look through the document for ones that correspond. Or stick the piece to the main body, if it wasn't the first piece to be cut out.


5. Consult your sulking fish.


I learned a couple of things along the way that actually made things a lot more livable.

1. Only cut out a many pieces as you can manage at one time (One most of the time. Two if the second piece was also visible and immediately stuck to the first piece)

2. Try and just build the individual pieces onto one form. If you can help it, you want to avoid multiple pieces floating around that you have to work on.

3. Scan for a couple of numbers as opposed to just one. Don't focus too heavily on the individual numbers; speed read the pages. Two-digit numbers are actually the easiest as most of the patterns have at least a few hundred glue tabs (The breastplate, for the record, has over 1400. TT.TT )

So, I start sticking things together, and usually have headphones in. In spite of the tediousness of the folding, and the enormity of the project, it's actually kind of meditative to do it. Cut, fold, stick, press. Snicker at whatever is going on with the podcast I'm listening to and keep going.

Probably the most rewarding part of the process, aside from actually having a finished item in your hand, is the point where you suddenly recognise what part of the armour you're working on. So, you might have a vague idea of where you're starting from, but there comes a point further down the track where the spatial reasoning part of your brain remembers what it is you are constructing and you get to see it. And that is actually my favourite part of any costume-making process. Getting to see what the final thing will actually end up looking like while it's still in the process of being made. Progress and stuff.







Ugh. What was it? I had something in mind that was also about the process, and now I can't remember what it was. This is going to drive me nuts.

Well, at least for the next little bit. It's 1:22 AM because I got back from a bible study thing at 10:30 and had drive, so kept working on things.

GAH. COME ON, Brain. Get it together.

Oh. Do you know how satisfying it is to finish punching all the pieces of a pattern out of one sheet of the document? Because, like I mentioned earlier, the breastplate is 31 pages of document, and when I finish chopping out all the pieces in one page, it's an amazing feeling. That's one less page I do not have to scan when I'm looking for the next piece.

BOO YEAH!


THAT WAS WHAT I'D FORGOTTEN!

As you progress through a piece, eventually you get to be able to see what chunk you need next. The search field is able to be narrowed as you scan for something that's vaguely triangle-shaped and things become a lot easier to find.

...

I'm realising, as this is being written over three separate sessions, that there's a lot of things I type in that are often made redundant. I leave these in because it makes things more entertaining. I think? If it doesn't, you need to let me know.

This segue is kind of important, because I realised something important and a little sad over the last three days.

We had a crew of four coming to Ironfest. And then two of them had to drop out, because being a uni student with a job often means you have to work weekends. One of those folks is the spearhead of this trepidation. So, that's kind of put a lid on whether we can or can't go to Ironfest.

I'm a bit sad about this, since the costumes we took last year were popular enough to warrant bringing back this year, and fit the title perfectly. Plus, you know, I spent weeks at the beginning of the year telling everyone how I was going to make Halo armour to take to Ironfest (so I couldn't chicken out), and now I can't go.

But in all honesty, it's probably a little bit helpful. The pace I'd have to get this sucker done at is faster than I can manage (and I usually make stuff at a pretty fast pace anyway), and I can't afford to go. Probably better to save time and money and sanity and take this to Supanova or something.

I dunno. Is it cold at Supanova? I'm going to be wearing a modified wetsuit under the armour and I don't want to get heat exhaustion.

And somehow, I know that this is all justification. Trying to make feel better about backing out of something I said I'd do, and I hate having to do that.

That said, I'm not going to be slowing down on the costume a whole lot. I still have one more for Directed Studies to make, and it's going to be a big procrastination tool otherwise. Generally, if I have a thing to do that will cause procrastination, the best outcome is to bury myself in it and get it over and done with.

It usually results in withdrawals, but hey. I need to get this project finished.

Group photo progress shot.

I guess one of the other, on-the-side advantages to giving myself a little more time to finish the Beta Experiment is that I won't be worn out when it's finished and at the convention. Being worn out can be a problem. The upside is that I might even have enough time to train a little, so I can at least partially sell the movements of the character.

Anyone feel like teaching me a bit of MMA before Supanova?

That'd be a laugh.


Tuesday, April 2, 2013

Trying to catch up/Introducing the Beta Experiment

Today is Easter Saturday.

I went to bed at about 2am, and woke up late. Played computer for a few hours after I got up and then went into town, hopes held high that I could find all the bits I needed for the redux on the Weeping Angels that I'm doing with my mates.

Hopes fell. It was not my best day, and mostly consisted of driving around and not finding the plaster bandage that we need to redo the masks. There's like, one shop I know of in Newcastle that stocks the stuff - a two-dollar type thing that's down the road from my house. They didn't have any in stock. I tried spotlight, and failed, and tried Eckersley's, and couldn't even find the shop.

Filled with sads, I gave up on the bandage and went to bunnings, determined to be able to tick off at least one thing on the list. Finding mop heads, bondcrete and gap filler made things a little better. And then I remembered that there was ice cream at home, and maybe splurged a little.

It's now 7pm, and I'm sitting in the loungeroom, in winter flanno pjs, sucking down water because ice cream headaches are your own fault. The lights are off, and I'm staring into the soft white glow of my laptop screen, relying on the light spilling onto my keyboard and the touch-typing skills that I picked up in NaNo to write.

The house is very quiet - housemate is at a music festival. Just my music and the tattoo of the keyboard.

Anyway. Consider that the ice-breaking story for the day. I'm being a little quiet, and a little by myself, and I've not done the blog post for this week for Directed Studies. (Yes, I posted yesterday, but that wasn't in my plans for Directed Studies; it was more like something that happened along the way.)

So, this video tab has been sitting open on my browser for ages. Thought now would be a good time to talk about my next project.


N

You forgot the 'n', Gerard Butler.

Historical inaccuracies and the hilarity of having a man with a Scottish accent play a Spartan aside, my project has nothing to do with 300, or Sparta.

Spartan, though...

Last year, I made the foolish decision to start watching Red vs Blue. I mean, it's entertaining, and clever, but I got hooked and spent far too much time watching it when I could have been working.

Requirements:
Lots of Internet
Lots of Time
Understanding for internet humour
High tolerance for foul language


Win some, lose some.

The character Tex was appealing. The Halo Spartan armour was appealing. The job was something ridiculously impossible looking.

It was really only a matter of time before I took the project.

Why was it that Tex was appealing? How she fit in with the story, I guess. She starts off as a mercenary, and then you find out all sorts of interesting backstory that is...yeah. Interesting, and cool, and a little bit sad. She's a formidable fighter as well. (I'll probably end up putting her backstory into the documentation for Directed Studies rather than here. Spoilers. Blah blah blah.)

The thing that was kind of stopping me from taking on the project was uni. Mostly because it would be a big one, so I'd either need a lot of time or some way to actually incorporate it into my course. And then Directed Studies came along.

And I began the Beta Experiment.

Um.

Etymology.

At least according to Wikipedia. "In computing the term "beta" is used as (usually) the last pre-release in the software release life cycle. It is sometimes referred to as 0.x in version numbers or x.x bx where x represents a number."

So, the draft for your assignment or project that is titled "final_last_absolute_last_2.0_FINAL" before you go and rename the thing to send to your assessor? That's the Beta. The last version before the production model.

Beta is relevant because of the nature of the project, and Beta is relevant because of the nature of the character. I can only address one of these without referring to things that are a bit spoiler-ish in nature, so if, for whatever reason, you choose to familiarise yourself with the RvB universe, Beta becomes clear enough eventually.

Beta is an exploration into how I do things. I mean, I'm pretty good with figuring things out. But I always come out at the end of a project and go, 'this would have been easier if I'd done this and this and this...' And because all of my costumes are one-offs, they're never slated or made in a way that's suitable for production. My costumes are fun, and I love making them, but they're never cost-effective. I have friends ask if I could make this or that, and I usually end up directing people to a source that's better than mine. I mean, I could make costumes for other people. But I take too long doing them by themselves, and would end up feeling really bad about charging a price that would accurately reflect the amount of time put in.

So generally, my costumes are all left at the beta stage. There are some that I get to revisit (See 'The Sequel Machine' and also the post about the Weeping Angels. Ironfest is coming and we're getting the band back together.) but for the most part, once I make a costume, that's it.

This project kind of deals with that. Not as a problem. Not as something that glorifies that in-between state of imperfection (because that is something I find simultaneously fascinating and infuriating. Like having a picture hung just a couple degrees shy of straight). Just the ness of the state, if that makes sense.

I don't know if it's making sense. I started writing this post on Saturday night and it's now Tuesday. I've gone home, and my sisters are alternating between beatboxing and trying to get me to look at different things on the interwebs.

At the moment Prue's talking about the activity on her Tumblr. Something about Daryl Dixon and a dramatic zombie.

ANYWAY. BETA.

BETA PROJECT IS ABOUT HOW I'M NOT ABLE TO PRODUCE COSTUMES THAT CAN BE SOLD AT THE KIND OF PRICE A PLEB WOULD PAY FOR SOMETHING. THAT'S WHY THEY BUY STUFF MADE OUT OF POLYESTER FROM ASIA.

Thinking is at the moment, something I have to do by yelling in my head.

I guess Beta also kind of works with the armour because Boyfriend is making Halo armour too. And while I'm adamant at least in my head that I can't make his as well, I know mine will be the experiment. The one that has most of the mistakes happen because I'll figure something out, and then his will benefit from it. But I guess that's fine. Tex's armour can be the beta.

#firstbornproblems, or something.
ugh, hashtags.

Anyway. If it makes the entry any more amusing, I'd let you know that I put a box on my head this afternoon and actually felt really good about it. It was like some kind of security-helmet-thing. If this project doesn't turn me barmy, then I think it may end up propelling me through the other side of crazy. Ironfest is in three weeks and I haven't made anything.

I'm going to DIE.


Friday, March 29, 2013

How to design a costume (Brooke's rough guide)

So I was talking with a friend I met at the Anime Convention I went to last week. The conversation moved to plans for the next costume they were making and they mentioned about how they weren't really great with sewing, and the challenges of knowing where to start with their project.

I started explaining what I did, and then realised that it would be good blog material. My thanks to you, Michael, for inspiring me to get off my butt and explain something I always think is a given when talking to other people about designing costumes.

So let's begin.

The Idea.

So picture this: you're sitting down one afternoon, and like a bolt from the blue, you're like, I should make this my next costume.
Okay, probably not. But hey. Most of the time when I've decided to make a costume, I've been on a bender of some series, cottoned on to one character, and then gone, 'Hey, I know what would be a brilliant idea right about now...'

Sometimes it's because I like how the character looks, or what kind of a person the character is. I might be drawn to how epic their outfit looks or enjoy how they move. It's usually a visual thing, really. Other times I'm drawn to it because I really like the type of character the person is and therefore would like to try emulating it a little. Other times its because I want to do another cosplay and I need to find someone else I like with really long strawberry-blonde hair, since mine doesn't really fit under a wig anymore.

That's mostly been the story the last couple things. But hey, you work around what you have.

Speaking of which...

Setting the handicap level.

So you have your character? Or an idea of your character? This is the bit where you decide whether to actually keep it or scrap it. Look at the base stats of your character, and your own base stats, and figure out whether its physically possible to actually do.

Start with the basics. Height, weight, physiology. If you're planning to add some major changes to the character, this is when you'd do it or deal with it.

So, for example:


This lad. This was my last cosplay, for those not following the blog. I picked this because A) I like Bleach B) I prefer warlike berserkers to Orihime C) Hair.

The latest rendition turned out like this:

(I'm waiting on clearance for a different photo.)

Now, I am not male, not ripped, and not seven foot tall. But you work with what you've got.

Consider the things that will dictate everything else about the costume that are to do with yourself. Your own physical attributes; what you'll have to change and what you can't. Sometimes, if the difference is too great, it's just something you have to forget about doing. Which sucks sometimes, and sometimes turns out to be something of better judgement.

Okay! Other things you need to consider.

Address minor details as well - hair colour and style and what colour wig you might need if that's the case (if it's an anime character, it often is). Eye colour if you feel like a stickler, which can be rectified with colour contact lenses if you can wear them.

Okay. Next step.

Identifying the 'feel'

So you've looked at the basics of the character. Next is beginning to work on the cosplay itself. I go about this in two ways.

The first way is to go back to the original source and check the character again. If you have a video of the character in motion, it's better. What you want to identify here are the items of clothing you need and how they should behave on a character.


This is the trailer for my second-favourite movie, Final Fantasy VII: Advent Children Complete. I'm not sure if you can turn on captioning for it, so the dialogue might be hard to understand. Dialogue isn't really what you're after at this stage though; you want the look and feel of the costume. Mostly to figure out what the articles of clothing should be made out of.

Advent Children is a pretty good example of looking at the source to gauge what you should make the costume articles from - you can practically see the thread count on some of the articles in the film. Other projects might require a little more imagination.

So, by this stage you go 'oh, the pants are hard-wearing and the cloak is too. But the cloak is always flapping about. Does that mean I should make it out of something lighter?'

Or something like that. Have a think also about the type of fabric suited to the character - when my sister and I made Tetra's outfit from The Legend of Zelda: The Windwaker, we made the pants from linen, the top, belt and scarf from jersey knit and the jacket from rubber-backed curtain fabric.


So. Stock image from series.


Real life. And EZLO HAT.

The linen is an obvious choice - Tetra is a seafaring pirate. It wouldn't make sense for her to be wearing satin pants. Jersey knit is basically what most t-shirts are constructed out of, and has the double-whammy of draping nicely and feeling good. The curtain fabric had the right texture and colour, for the most part, and would probably be the only thing out of place if Tetra had been running around in real life. (Well, jersey knit is probably a bit anochronistic for the time, but hey.)

So if the character is wearing something that looks hardwearing, find a fabric that looks tough. If you're more after something that's floaty, pick a fabric that's light. If you're after drape or form-fitting-ness; go for a knit fabric.

I apologise if it sounds like I'm telling the reader how to suck eggs. I'm just going through the thought process for these things.

And yeah, choose materials that suit the look first and then the function.
Unless it looks like you're choosing between fabric composition over type.
Um,

Fabric type: a tangent

Yeah. Natural fabrics essentially feel better on your skin and give better airflow. Cotton breathes, as does linen, acetate and rayon, to a degree. Cellulose fibres (plant-based ones) feel best but crease like the little ratbags they are, so keep that in mind. Protein-based fibres like wool, alpaca and silk are often relatively expensive and will warm you up fairly well. It might help at this stage to distinguish what I mean by 'silk'.

Silk is made from silkworms. Protein fibre. It's used to make fabric. For some reason I am not entirely sure of though, when I say 'silk' or when a lot of other people say 'silk', it inspires thoughts of this fabric:



which is a satin-weave fabric, and is usually found in polyester and nylon varieties. So silk is used (sometimes) to make satin. Satin refers to how the fabric is constructed, rather than its composition.

Textiles lesson aside. The third type of fabrics you can get are synthetics. Nylon, polyester, and a variety of other things. They don't soak up liquids and are as effective at keeping your body warm as if you wrapped it in a plastic bag. However, they're usually pretty cheap, and they don't crease as easily as natural fibres.

Something to consider.

So. We've identified the character. We've figured out which of our attributes match to the character, and which ones we'll have to change. Maybe we've even worked out how to change these. We've figured out what articles of clothing the character wears and have had a guess as to what we could make them out of.
The next bit is where we actually start doing stuff.

Where do I start?

I begin by checking out other cosplays of the character that have been done in the past. See how people have done them; the little things that they found along the way that can make or break a cosplay, and the tips, tricks and hints on where to start and how to do things.

If you're adamant about doing things by yourself, you can skip this one. I prefer to see how I want these things to turn out though. DeviantART is a good starting point for research, although keep in mind that there's some terrifying stuff in there. Be specific with your search criteria and keep reciting Sturgeon's Law.

But hey. Research like this is how you can find out what to do, and what not to do with your costume. Consider it all advice, which you can take or leave.

Also, for those of you who possess little time or sewing skills. (I do this too - I can't sew jeans to save my life). Hit up a couple op shops. See if they have anything that looks vaguely similar to any of the clothing articles you're after. Sometimes you might need to do a little modification to get what you want, but it's also a good way to get the 'worn-in' look. If you're a stickler for a certain pattern or colour, you may end up building from scratch, but hey. Don't make your life harder than it is.

If you're the type who can't sew, I'd recommend finding a friend who does and talking with them at length before you go near a sewing machine about what you're planning on doing. Make sure you've got the correct gear and you're going about it the right way. If you can, get them to teach you the bare minimum to succeed. If you're the type of person who likes to figure things out along the way, that's fine. Just make sure you buy plenty of extra fabric. TT.TT

Patterns!

I'm a sewer, and I make my own patterns. It's just what I do. *shrugs*
However, a commercial pattern can usually do the job if you're now at the stage of 'I'm making something from scratch and I need to know how to make it'. Just keep in mind the type of clothing you're making while you're staring at the pattern selection book in the store, wondering where your mind is.

Commercial patterns have their ups and downs. They come in sizes, and have instructions, and can give you an immediate estimate of the type and amount of fabric that you'll need for a given project. However, they're usually printed on the thinnest paper known to man (so they're not very sturdy), have the same properties as sleeping bags and tents (in that they never quite go back in the bag the same way) and the instructions describe the hardest way to do something. In English and French.
c'est la vie.
If you have to pick between pattern companies, keep in mind that they have their own difficulty level. Simplicity patterns are usually the easiest. Burda are moderate. Vogue are for the fearless.

Or insane.

Keep in mind that you can also modify these patterns if they don't quite meet your needs. It's pretty easy to make something more fitted or flowing before the fabric gets chopped up.

Sewing! Crafting!

Keep calm and follow the instructions. Keep your reference pictures handy. When I'm sewing at home, I usually end up shutting myself in a room and wearing something like a tank top and shorts - something I can usually try the item on over the top of. It's a good idea to check how the sewing together is going as it is going. This has two advantages: it's encouraging to see the thing you're making start to take shape, and you can identify problems fairly quickly. A dummy handy helps you keep an eye on things from a third-person perspective, although if you don't have one of those (they're not absolutely necessary for life) then a mirror can be just as handy.

Don't panic. It's almost a given that you'll stuff something up, so just make sure you know what you're chopping up before going at it with the scissors. Those mistakes are the hardest to fix. Let's never speak of how long it took me to finish my Espada coat because of cutting things out wrong-side-up and sewing the wrong bits together and interfacing the wrong side of bits. That thing was the bane of my TAFE course.


It was also supposed to have pants. Anyway.

Inevitably, at this stage, you'll realise that you're so short on time that it was a foolish thing to even begin. Don't listen to that voice. Keep going. You'll pull through.

Details!

Here, you're about 95% done. The things that distinguish a great cosplay from a good one are ultimately the fiddly, time-consuming details. Stuff like nails and earrings, yes, but more than that.
I'm guessing I probably don't need to say this, because if you're into cosplay at least, you probably know this one.

Get in character.


Wait, what are you doing here?

Or give off some semblance of trying to be in character.

You don't have to be all the time. Heck - one of the funniest photos I popped up in from Animania recently was my full hollow makeup with the cheesiest thumbs-up I could deal out at the time.


Cheesy.

Out of character.

But that's kind of what made it hilarious. And it achieved its purpose.

But. Acting in character, at least for photos and when people give their initial reaction to you really adds to the experience.

(See: That time I went to a con as Kairi and had someone scream my name and hold our their arms for a hug.)

Epilogue

Take photos. Sleep. Leave the thing for a few days and then come back to it. And be proud of it.