Showing posts with label inspiration. Show all posts
Showing posts with label inspiration. Show all posts

Wednesday, July 30, 2014

Being okay about things ending



So in the second week of January, my very favourite band Anberlin posted this video to their twitter feed:

http://youtu.be/Xa7RabbuOTA

Blogger is giving me grief with embedding the video, but at the very least, hopefully, the link is live. Go click it. You'll need to know what's in it for context.

Anyway.

I have very clear memories of the first viewing of the video, because it instilled a great feeling of sadness, and I wasn't able to indulge in that sadness for very long, because it was either the second or the third day of WAVE, which is my church's week-long kids club, and I had to get there and be geared up to work with kids from 7:45am. So the case of the sads went into the back of the head, and I went back to being a magician for four-year old kids.

But there was this feeling that was returned to later - processing in entirety that my very favourite band was finishing, and this was their last year. There was some consolation in knowing there was going to be one more album published, and one more world tour, so odds were high that I'd get to see them again, but still.

Anberlin was ENDING.

Now, this was all stuff that happened at the start of the year, my copy of Lowborn, the last album, arrived on Monday. It's still sitting on my couch, inside the packaging, because I want to listen to it properly - with enough time to sit and just listen through, once or twice, and then play it over and over again, and then go back to my moderate-rotation music. I don't have a lot of time this week, and suspect I'll be a useless pile of emotions afterwards anyway. Knowing that this is the last to hear from their recorded efforts.

"If I don't open it, maybe it won't end."
But then, I have since realised that this was a thing I'd been thinking through last year, and I'm grateful for the way Anberlin have chosen to finish - a lot of bands you see go through fights, or wander into the territory of the Infinite Hiatus, and it's sad to see something you loved so much tear itself to pieces.

I had been aware that they wouldn't be able to produce music forever, and I wouldn't want them to - it's all very well to spend all your time touring as young adults, but the guys have been producing music for twelve years. They started out as teenagers and twenty-somethings, and they're all married, with families of varying sizes now. Their wives and kids (if they have kids. I don't know.) deserve to have them around the house more often.

Their music has meant a lot to me not just because of the style, or the sound, or the lyrics, but because they were introduced to me when I was trying to figure out who I was, asking a lot of the same questions and working through a lot of the same problems presented in their songs. They covered love, loss, confusion, euphoria, blame, depression, and a bunch of other things. I spent as many evenings being useless on my bedroom floor as days spent lost in the heady emotions of joy listening to their music. And it wasn't just these perspectives that helped - knowing that the members of the band profess the same faith is pretty cool. It means when they say 'hope' that I know we're on the same page in terms of understanding.

The interest in their music didn't just leach into helping me understand the chiaroscuro of life either. I mean, it helped a lot, because I'd not been taught any other coping mechanisms, or even what to do on the bad days aside from mope. Anyway.

Their music has been hugely influential in the stuff I write and make - if you've been following my blog for a while, you might have seen a post detailing an entire body of work (in film photography) built around the album Cities, for example. It didn't stop there - I'm fairly certain that the music video for The Unwinding Cable Car got referenced as an inspiration source at least once a semester during my uni degree.



So, given that you can now see a couple of reasons why I like their music, you might be able to see why I was a bit sad about them ending. I guess, it's been understanding that there's a time and a season for everything, that helps. All things end, sooner or later. It's how they end that's important.

And I think Anberlin have done a good job of that.

They could have kept on even after most of the band left, having the name of the band eventually equate to one guy. They could have dropped into obscurity, vanishing without a word or a trace. They could have stretched things out until it was obviously more about the money than the love of music. But they didn't. They've chosen a time and a place, and you can tell that they're keen to see us all off in style and with love.
So while I'm sad, seeing that things are happening in this way is alright. It's garnered a huge amount of respect in my book (not that they need that, but hey), and I want to wish them the best in the future.

You hear that, guys?

Dear Steven, Joey, Chris, Deon, and Nate,
Thank you for having such a positive impact on my life, and the lives of others, with your music.
You're gonna be missed by a lot of people, myself included, but that's okay. You got things going on in your lives aside from Anberlin, and it's cool that you're choosing to pursue those things now. I hope that they're good, and fun, and that you get to be a blessing to the people around you because of your involvement.
Thank you for your kindness to us as your fans. Thank you for twelve years and seven albums of excellence. I wasn't there for the beginning, but I'll be there at the end.
See you in September.
Stay cool.
From Brooke.


Friday, March 29, 2013

How to design a costume (Brooke's rough guide)

So I was talking with a friend I met at the Anime Convention I went to last week. The conversation moved to plans for the next costume they were making and they mentioned about how they weren't really great with sewing, and the challenges of knowing where to start with their project.

I started explaining what I did, and then realised that it would be good blog material. My thanks to you, Michael, for inspiring me to get off my butt and explain something I always think is a given when talking to other people about designing costumes.

So let's begin.

The Idea.

So picture this: you're sitting down one afternoon, and like a bolt from the blue, you're like, I should make this my next costume.
Okay, probably not. But hey. Most of the time when I've decided to make a costume, I've been on a bender of some series, cottoned on to one character, and then gone, 'Hey, I know what would be a brilliant idea right about now...'

Sometimes it's because I like how the character looks, or what kind of a person the character is. I might be drawn to how epic their outfit looks or enjoy how they move. It's usually a visual thing, really. Other times I'm drawn to it because I really like the type of character the person is and therefore would like to try emulating it a little. Other times its because I want to do another cosplay and I need to find someone else I like with really long strawberry-blonde hair, since mine doesn't really fit under a wig anymore.

That's mostly been the story the last couple things. But hey, you work around what you have.

Speaking of which...

Setting the handicap level.

So you have your character? Or an idea of your character? This is the bit where you decide whether to actually keep it or scrap it. Look at the base stats of your character, and your own base stats, and figure out whether its physically possible to actually do.

Start with the basics. Height, weight, physiology. If you're planning to add some major changes to the character, this is when you'd do it or deal with it.

So, for example:


This lad. This was my last cosplay, for those not following the blog. I picked this because A) I like Bleach B) I prefer warlike berserkers to Orihime C) Hair.

The latest rendition turned out like this:

(I'm waiting on clearance for a different photo.)

Now, I am not male, not ripped, and not seven foot tall. But you work with what you've got.

Consider the things that will dictate everything else about the costume that are to do with yourself. Your own physical attributes; what you'll have to change and what you can't. Sometimes, if the difference is too great, it's just something you have to forget about doing. Which sucks sometimes, and sometimes turns out to be something of better judgement.

Okay! Other things you need to consider.

Address minor details as well - hair colour and style and what colour wig you might need if that's the case (if it's an anime character, it often is). Eye colour if you feel like a stickler, which can be rectified with colour contact lenses if you can wear them.

Okay. Next step.

Identifying the 'feel'

So you've looked at the basics of the character. Next is beginning to work on the cosplay itself. I go about this in two ways.

The first way is to go back to the original source and check the character again. If you have a video of the character in motion, it's better. What you want to identify here are the items of clothing you need and how they should behave on a character.


This is the trailer for my second-favourite movie, Final Fantasy VII: Advent Children Complete. I'm not sure if you can turn on captioning for it, so the dialogue might be hard to understand. Dialogue isn't really what you're after at this stage though; you want the look and feel of the costume. Mostly to figure out what the articles of clothing should be made out of.

Advent Children is a pretty good example of looking at the source to gauge what you should make the costume articles from - you can practically see the thread count on some of the articles in the film. Other projects might require a little more imagination.

So, by this stage you go 'oh, the pants are hard-wearing and the cloak is too. But the cloak is always flapping about. Does that mean I should make it out of something lighter?'

Or something like that. Have a think also about the type of fabric suited to the character - when my sister and I made Tetra's outfit from The Legend of Zelda: The Windwaker, we made the pants from linen, the top, belt and scarf from jersey knit and the jacket from rubber-backed curtain fabric.


So. Stock image from series.


Real life. And EZLO HAT.

The linen is an obvious choice - Tetra is a seafaring pirate. It wouldn't make sense for her to be wearing satin pants. Jersey knit is basically what most t-shirts are constructed out of, and has the double-whammy of draping nicely and feeling good. The curtain fabric had the right texture and colour, for the most part, and would probably be the only thing out of place if Tetra had been running around in real life. (Well, jersey knit is probably a bit anochronistic for the time, but hey.)

So if the character is wearing something that looks hardwearing, find a fabric that looks tough. If you're more after something that's floaty, pick a fabric that's light. If you're after drape or form-fitting-ness; go for a knit fabric.

I apologise if it sounds like I'm telling the reader how to suck eggs. I'm just going through the thought process for these things.

And yeah, choose materials that suit the look first and then the function.
Unless it looks like you're choosing between fabric composition over type.
Um,

Fabric type: a tangent

Yeah. Natural fabrics essentially feel better on your skin and give better airflow. Cotton breathes, as does linen, acetate and rayon, to a degree. Cellulose fibres (plant-based ones) feel best but crease like the little ratbags they are, so keep that in mind. Protein-based fibres like wool, alpaca and silk are often relatively expensive and will warm you up fairly well. It might help at this stage to distinguish what I mean by 'silk'.

Silk is made from silkworms. Protein fibre. It's used to make fabric. For some reason I am not entirely sure of though, when I say 'silk' or when a lot of other people say 'silk', it inspires thoughts of this fabric:



which is a satin-weave fabric, and is usually found in polyester and nylon varieties. So silk is used (sometimes) to make satin. Satin refers to how the fabric is constructed, rather than its composition.

Textiles lesson aside. The third type of fabrics you can get are synthetics. Nylon, polyester, and a variety of other things. They don't soak up liquids and are as effective at keeping your body warm as if you wrapped it in a plastic bag. However, they're usually pretty cheap, and they don't crease as easily as natural fibres.

Something to consider.

So. We've identified the character. We've figured out which of our attributes match to the character, and which ones we'll have to change. Maybe we've even worked out how to change these. We've figured out what articles of clothing the character wears and have had a guess as to what we could make them out of.
The next bit is where we actually start doing stuff.

Where do I start?

I begin by checking out other cosplays of the character that have been done in the past. See how people have done them; the little things that they found along the way that can make or break a cosplay, and the tips, tricks and hints on where to start and how to do things.

If you're adamant about doing things by yourself, you can skip this one. I prefer to see how I want these things to turn out though. DeviantART is a good starting point for research, although keep in mind that there's some terrifying stuff in there. Be specific with your search criteria and keep reciting Sturgeon's Law.

But hey. Research like this is how you can find out what to do, and what not to do with your costume. Consider it all advice, which you can take or leave.

Also, for those of you who possess little time or sewing skills. (I do this too - I can't sew jeans to save my life). Hit up a couple op shops. See if they have anything that looks vaguely similar to any of the clothing articles you're after. Sometimes you might need to do a little modification to get what you want, but it's also a good way to get the 'worn-in' look. If you're a stickler for a certain pattern or colour, you may end up building from scratch, but hey. Don't make your life harder than it is.

If you're the type who can't sew, I'd recommend finding a friend who does and talking with them at length before you go near a sewing machine about what you're planning on doing. Make sure you've got the correct gear and you're going about it the right way. If you can, get them to teach you the bare minimum to succeed. If you're the type of person who likes to figure things out along the way, that's fine. Just make sure you buy plenty of extra fabric. TT.TT

Patterns!

I'm a sewer, and I make my own patterns. It's just what I do. *shrugs*
However, a commercial pattern can usually do the job if you're now at the stage of 'I'm making something from scratch and I need to know how to make it'. Just keep in mind the type of clothing you're making while you're staring at the pattern selection book in the store, wondering where your mind is.

Commercial patterns have their ups and downs. They come in sizes, and have instructions, and can give you an immediate estimate of the type and amount of fabric that you'll need for a given project. However, they're usually printed on the thinnest paper known to man (so they're not very sturdy), have the same properties as sleeping bags and tents (in that they never quite go back in the bag the same way) and the instructions describe the hardest way to do something. In English and French.
c'est la vie.
If you have to pick between pattern companies, keep in mind that they have their own difficulty level. Simplicity patterns are usually the easiest. Burda are moderate. Vogue are for the fearless.

Or insane.

Keep in mind that you can also modify these patterns if they don't quite meet your needs. It's pretty easy to make something more fitted or flowing before the fabric gets chopped up.

Sewing! Crafting!

Keep calm and follow the instructions. Keep your reference pictures handy. When I'm sewing at home, I usually end up shutting myself in a room and wearing something like a tank top and shorts - something I can usually try the item on over the top of. It's a good idea to check how the sewing together is going as it is going. This has two advantages: it's encouraging to see the thing you're making start to take shape, and you can identify problems fairly quickly. A dummy handy helps you keep an eye on things from a third-person perspective, although if you don't have one of those (they're not absolutely necessary for life) then a mirror can be just as handy.

Don't panic. It's almost a given that you'll stuff something up, so just make sure you know what you're chopping up before going at it with the scissors. Those mistakes are the hardest to fix. Let's never speak of how long it took me to finish my Espada coat because of cutting things out wrong-side-up and sewing the wrong bits together and interfacing the wrong side of bits. That thing was the bane of my TAFE course.


It was also supposed to have pants. Anyway.

Inevitably, at this stage, you'll realise that you're so short on time that it was a foolish thing to even begin. Don't listen to that voice. Keep going. You'll pull through.

Details!

Here, you're about 95% done. The things that distinguish a great cosplay from a good one are ultimately the fiddly, time-consuming details. Stuff like nails and earrings, yes, but more than that.
I'm guessing I probably don't need to say this, because if you're into cosplay at least, you probably know this one.

Get in character.


Wait, what are you doing here?

Or give off some semblance of trying to be in character.

You don't have to be all the time. Heck - one of the funniest photos I popped up in from Animania recently was my full hollow makeup with the cheesiest thumbs-up I could deal out at the time.


Cheesy.

Out of character.

But that's kind of what made it hilarious. And it achieved its purpose.

But. Acting in character, at least for photos and when people give their initial reaction to you really adds to the experience.

(See: That time I went to a con as Kairi and had someone scream my name and hold our their arms for a hug.)

Epilogue

Take photos. Sleep. Leave the thing for a few days and then come back to it. And be proud of it.

Monday, October 1, 2012

NaNoWriMo #3 - Things that help with the writing bit

NaNo on Gone Aerial Part 1
NaNo on Gone Aerial Part 2
NaNoWriMo website

Resolving to at least try and maintain some visible level of enthusiasm and punctuality, I decided to keep posting, once a week, about NaNo. I thought that maybe, it might help encourage people to get interested and get on board and try something big and different and exciting.

So I've been plugging away like there is no tomorrow. Sort of. About a month ago, I had so many big things coming up:

Animania
21st
End of Semester
NaNo
December (And visiting people in Victoria)

Now two of those things are down, and the end of Semester is beginning to register in my head. I have, like, four weeks of madness left, and an assessment due tomorrow, and have to remember how to write a catalogue essay for that. So, as an exercise to the fingers and the mind, was like yes, I should do the weekly NaNo post right now.

So, now you know where I am. And how I've already covered the basics of National Novel Writing Month, and how stories in general work a'la Joseph Campbell.

So this week, with my brain scrambling for a subject, I thought I'd share a few of the things that I did last year to make writing a fifty thousand word novel a little easier:

Start with a notebook.Last year, I grabbed a fresh notebook and started scribbling in it. I wrote most of Shift on the computer, but for days when I was out doing things and suddenly had an idea, that notebook was invaluable. I would jot down plot points, notes on names and some of the basic research that I would wiki when, for example, I realised that I had no idea how C4 actually worked. Sometimes I would feel the need to actually write old-timey style, so there's bits of the novel in there too. For those of us who do not carry Smart Phones or Tablets, a Notebook is fun. Plus, you can draw in it and stuff too. Feels good to work with your hands once in a while. Oh, this would bring us to the next bit:

Write down how the plot works before you start typing.

This can happen in your notebook, or your computer, or on your wall with lots of bits of paper and red thread everywhere. (I'm a spatial thinker, so that last suggestion doesn't seem nearly as far fetched as it sounds)
The point is, you don't start building a house by sticking bits of gyprock together before pouring a foundation. A human body can't function without bones to support the muscles, and in the same way, it's important to write down basic plot points before you get started. Things like these always begin with a basic idea, but creating a baseline plot allows you to create something that can function and be follow-able for reading later. You can be as specific or as vague as you like with those plot points, but the fine details are something that you get to fill in later. The fine details are your novel.
This is something designed to help you, the writer, first and foremost. It means you don't get lost, or hopelessly confused about the different roles of your characters. And speaking of characters:

Make sure you know who is who and what they all look like.

I'll go with Inception as a visual example for this.




(Trying to upload photos on dialup-speed internet is making me go insane. You can have photos later.)

The main character list goes something like,

Cobb
Arthur
Eames
Ariadne
Yusaf
Saito
Fisher
Mal

If you watched the film with the sound down, and had the list of characters in front of you along with basic descriptions of appearace, you'd probably get at least four of the characters mixed up.
So is that guy with dark hair and blue eyes Dom, Eames or Fisher? Wait, Dom and Arthur are cohorts. So that scene with the brainstorming and the chair-tipping, are those guys Dom and Arthur?

Adding the roles to the character names in the list makes things a little easier. In the context of the movie,

Dom Cobb - The Extractor
Arthur - The Point ManEames - The ForgerAriadne - The ArchitectYusaf - The ChemistSaito - The TouristFisher - The MarkMal - The ShadeSo, the characters immediately have a bit more definition. They have roles now; you know what they're supposed to do and how they're supposed to behave. The person we've made watch the movie with the sound down has a little more information to work with.

Adding descriptions of the characters to their names and roles helps further that distinction between characters and how they function and interact. I draw, so drawing the characters helps for me.

Knowing that not everybody draws is something we as the MLs of NaNo for Newie have taken into account. We're sorting out a paper doll/avatar creating method currently, so you the writer can create visual aids/figure out what the character you are writing about looks like.

It's helpful because you don't end up accidentally creating a lot of characters that look the same.

Researching details, even a little, will make things kick butt better.

Do I know anything about firearms?
Not really. Most of my knowledge comes from pulling apart Nerf Guns and listening to people who know guns explain stuff. And Hollywood.

Hollywood has a bunch of things wrong about guns, but we'll leave that for later.

I got to write about guns last year. It was fun, but not really knowing model names or makes meant that I had to do a little research. I didn't do stacks, but I did do enough to be able to talk about them when I wrote. It adds a little extra to the novel on two different levels. The plebs can go 'oh, this person knows what they're talking about' and the pros can say likewise. Or at least, not throttle the writer for leaving out important things.

A few years back, I encountered a character in James Patterson's Saving the World and Other Extreme Sports. They'd had Galapagos Tortoise DNA spliced into their own genes and claimed to be over a hundred years old with the appearance of someone less than forty-five.
Which is all very well.
Until you realise that this novel is set in the present day (2007, when it was published), and that Watson and Crick first found the chemical structure of DNA in 1953. (And that's just discovering it. Mapping the human genome took about ten years, and that was only finished in the early 2000s.)

I know it's not common knowledge, but for those of us who remember trivia, it's a little frustrating.
And that's probably the trick to it: You don't have to research the heck out of these things, but enough to cover the information given in the novel will help a lot. Jargon is impressive and fun to use, but needs to be grounded enough that the people who know what you are talking about won't facepalm to the stars above.

Am I getting pedantic? Apologies. Point 5:

Show, don't tell.

Mira climbed the water tower, set up the sniper rifle and waited.

______________________________________

Mira adjusted the weight of her weapon against her shoulders for the climb. She pulled her hood further over her face and huffed against the biting cold that came from being awake at this altitude and time. Carefully, she scaled the freezing tower, brushing off the ice on the steel rungs with her hands before putting her weight on them. She reached the top of the tower and slid her sniper rifle from her back, assembling it for active use while looking for the best vantage point. Selecting her position, she silently moved into place, double-checking the padded coat that she'd be lying on for the next few hours. The cold here could kill a person if they were careless or foolish. Mira was neither of those things. She settled down, put her eye to the scope and began her hunt.

When writing, I have the option of telling you what happens, or showing it to you. Telling condenses what is going on. It simplifies the situation and keeps details to a minimum. Showing allows the reader to experience what is going on; to share the happening with the character and understand what is going through their heads. It's a very basic example, but the first piece of writing had me tell you what was going on. The second piece showed you. It's more interactive and (this is important when you're aiming for a word count) takes up more words to say. So have fun with adjectives; plot specific action sequences before you write them and talk about how something works rather than just it working. So much more fun.

Which in part brings us to the next bit.

Don't be afraid to use big words.

The English Teacher I had for year 12 is a fan of Westerns, Ancient China, horrendously bad puns and big words. He would do the kind of announcements in assembly that would expand your vocabulary just by listening. And in spite of him making us study John Donne and Snow Falling on Cedars, I will still nod to the Mantle. He taught us the value of using bigger or alternate words in writing (both creatively and in essays). I mean, there is certainly a feeling of achievement at being able to pronounce tergiversation but there is also more to come from it when you are able to use it in a sentence.

And sometimes it's an odd combination of cheating at scrabble and just finding alternate words.
For example, said.
Said means 'someone has spoken. Has - therefore it's past tense'
But how many different ways can someone have said something?

I think Mum has a poster of that kind of thing up on her classroom wall. It has stuff like 'whispered', 'shouted', 'grated', 'yelled', 'whimpered', 'cried', 'laughed', 'giggled', 'roared', 'grunted', 'asked', 'mumbled', 'uttered' and half a dozen others.
Using any one of those immediately attaches emotion to whatever the person is saying. It adds an extra dimension and allows the reader to experience it more completely.

This can be added to more than just how someone speaks. You can describe how they walk, move and do things. Sometimes it's word padding, but it does add to the novel regardless. Using bigger words is exciting. Just make sure you know what they mean first. (So, Gambit sounds gnarly, but make sure it's in the right context or things get odd pretty quickly).

Have fun.

When I was small, I had dolls. I didn't have very many of them, and they all pretty much ended their lives in the same manner; covered in pen and dirt and food. I never had a doll house, although I did at one stage have a castle smothered in glitter (like every seven year old girl should). Point is, I wasn't really into tea parties or shoes or playing house. Adventures into caves and giant trees was more my thing, complete with actual trees, sand, and my mother yelling at me to get off the shed roof before it collapsed or I got tetanus or something.
Point?
Um.

Have fun when you write your novel. You're constructing a story; a whole world, with characters that you've made and scenarios that you get to enact. Immerse your mind in it and write about the feel of things rather than just the happenings. Get emotional. Ingest too much caffeine and write 5000 words in one day. Look over to the clock and be surprised at the time.

Because soon it will be November, and I will get to have adventures like the ones I had when I was seven. Minus the glitter.

Wednesday, September 21, 2011

Choice

Well, this is odd.

Dear readers, I've got about three or four potential posts sitting on the backburner, but haven't finished any of them. And this afternoon, a complete inspiration popped into my head. So I'm going to tell you about one of the weird things I believe in.

I'll create a tangent first by telling you how the idea arrived.

Today had been kinda busy but not - it wasn't as though I'd been physically exerted. Been a while since my brain's tried juggling china cups and chainsaws though.
I did however manage to get sunburnt. Driver's Arm is forseeable this season, I can safely say.

So, this arvo when I got home, I pulled out a picture I'm working on for Paint/Draw. It's a panoramic landscape sunset thingie, done up in oilstick and turpentine. Usually I work with headphones in, so in they went and away the work went.

The closest-to-complete bit.


This continued until I had a song pop up on the list - called 'Falling Slowly' (by the Frames)

Take this sinking boat and point it home - we've still got time.
Raise your hopeful voice - you have a choice - you've made it now.

For some reason the word 'choice' stuck out. Not as a Kiwi buzzword, but in terms of the idea itself.
About two or three music tracks later I heard 'The Unwinding Cable Car' (by Anberlin)

Emotive unstable, you're like an unwinding cable car.
Listening for voices, but it's the choices that make us who we are.

Taking it as more than coincidence, I proceeded to drop my iPod onto the slightly turpentine-y surface of my work and began to think about making the concept into a blog post.

Choice has always been a big thing for me.
Well, maybe not always, but it certainly became more important after year 11 English where we looked at Determination versus Determinism. And there are also the countless times I've tuned in to sermons concerning Predestination.
Do we get to choose where we go or not?

As far as that goes, I at least think I know what I'm talking about.
It goes something like, It'll only matter if you let it matter.
Uhhh....

What I mean to say is that, we don't know what will happen in the future. So, if things are fated, then that means I was destined to eat porridge this morning. If I get to pick what happens, then that means that I decided against having oatsghurt this morning because I didn't want to eat all of the yoghurt.
Either way, I had porridge.

Still with me?

So, it's like, since I can't see the future, I should still try choosing. If the choice is fated, then that's okay, because I trust the Guy who is writing my fate. It's better than sitting in the kitchen all morning, trying to figure out if I can beat fate by eating tandoori chicken for breakfast (which we don't have, by the way), because then nothing would get done.

At this point, I'd embed a quote from a movie, but finding the exact one is...rather difficult.



There's a part later in the movie where another character (a young boy) tells it to someone else (a fifty-foot tall iron giant) and that's actually the one I wanted.
It's a kids movie, but it's also totally worth watching. It's called The Iron Giant. Go rent it and watch it.

So, as much as I'm choosing, I'm also trusting the one who knows my choices before I do, and trying to choose things that will in turn show what I believe in.

Am I being cryptic?
I'm a Christian. Just sticking the fact out there. Plain and simple. And I believe that God has an awesome plan in store for life.

I guess that having a life directed by this changes things a little.

I get motivated to choose. To decide what I want to be and what I want to do. Where to go.

All the while knowing that if I let God direct my choices, things will work out so much better. But that's never encouraged me to sit still. Because then nothing will change.

So I choose to glorify God. I choose to follow him. I choose to love him.

I choose to love others too.
At this point in time, I think it's safe to say (or incredibly bigheaded) that choosing to love is better than basing it on some fleeting emotion. We've gone and attached pink hearts and chocolate to something that is better coloured blood red - love isn't just sunsets, music or a hand to hold.

" You see, at just the right time, when we were still powerless, Christ died for the ungodly. Very rarely will anyone die for a righteous person, though for a good person someone might possibly dare to die. But God demonstrates His own love for us in this: While we were still sinners, Christ died for us."
Romans 5:6-8

Anyone who reckons it is easy to love the people who are willfully causing you mortal harm, speak now. 

"Greater love has no one than this: to lay down one’s life for one’s friends."
John 15:13

As much as I liked the corny side of love when I had it, this seems like a far greater purpose and calling. Something that would be hard to do, but so much more worth it if you could.

So a little bit at a time, I try to choose to love. It means having to hold on even when it hurts, but I think it means a lot more than the sugary, watered down idea that the media has fed us for so long.

Remember who you are.
Remember what this is. Find it, take hold of it in a deathgrip that refuses to release its hold.

This is now. This is who I choose to be. This is what I've got, and this is what I'm going to do with it.

And I think that just maybe, if I choose to do things that put God first, then everything else will fall into place.